# This file is part of Korman. # # Korman is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Korman is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Korman. If not, see . import bpy from bpy.props import * import pickle import itertools class ToolboxOperator: @classmethod def poll(cls, context): return context.scene.render.engine == "PLASMA_GAME" class PageSearchOperator(ToolboxOperator): _pages_ref_hack = [] @property def desired_page(self): result = pickle.loads(self.page.encode()) PageSearchOperator._pages_ref_hack.clear() return result def _get_pages(self, context): # WTF? Pickle, you ask??? Apparently Blender changes the output if we return an empty string, # making it impossible to select the default page... Ugh. page_defns = context.scene.world.plasma_age.pages pages = [(pickle.dumps(i.name, 0).decode(), i.name, "") for i in page_defns] # Ensure an entry exists for the default page manual_default_page = next((i.name for i in page_defns if i.seq_suffix == 0), None) if not manual_default_page: pages.append((pickle.dumps("", 0).decode(), "Default", "Default Page")) # Have to hold a reference to this numb-skullery so Blender won't crash. PageSearchOperator._pages_ref_hack = pages return pages def invoke(self, context, event): context.window_manager.invoke_search_popup(self) return {"RUNNING_MODAL"} @classmethod def poll(cls, context): return super().poll(context) and context.scene.world is not None class PlasmaConvertLayerOpacitiesOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "texture.plasma_convert_layer_opacities" bl_label = "Convert Layer Opacities" bl_description = "Convert layer opacities from diffuse color factor" def execute(self, context): for mesh in bpy.data.meshes: for material in mesh.materials: if material is None: continue for slot in material.texture_slots: if slot is None: continue slot.texture.plasma_layer.opacity = slot.diffuse_color_factor * 100 slot.diffuse_color_factor = 1.0 return {"FINISHED"} class PlasmaConvertPlasmaObjectOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "object.plasma_convert_plasma_objects" bl_label = "Convert Plasma Objects" bl_description = "Converts PyPRP objects to Plasma Objects" def execute(self, context): # We will loop through all the objects and enable Plasma Object on every object that # is either inserted into a valid page using the old-style text properties or is lacking # a page property. Unfortunately, unless we start bundling some YAML interpreter, we cannot # use the old AlcScript schtuff. pages = { i.seq_suffix: i.name for i in context.scene.world.plasma_age.pages } for i in bpy.data.objects: pageid = i.game.properties.get("page_num", None) if pageid is None: i.plasma_object.enabled = True continue page_name = pages.get(pageid.value, None) if page_name is None: # a common hack to prevent exporting in PyPRP was to set page_num == -1, # so don't warn about that. if pageid.value != -1: print("Object '{}' in page_num '{}', which is not available :/".format(i.name, pageid.value)) else: i.plasma_object.enabled = True i.plasma_object.page = page_name return {"FINISHED"} class PlasmaEnableTexturesOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "texture.plasma_enable_all_textures" bl_label = "Enable All Textures" bl_description = "Ensures that all Textures are enabled" def execute(self, context): for mesh in bpy.data.meshes: for material in mesh.materials: if material is None: continue for slot in material.texture_slots: if slot is None: continue slot.use = True return {"FINISHED"} class PlasmaMovePageObjectsOperator(PageSearchOperator, bpy.types.Operator): bl_idname = "object.plasma_move_selection_to_page" bl_label = "Move Selection to Page" bl_description = "Moves all selected objects to a new page" bl_property = "page" page = EnumProperty(name="Page", description= "Page whose objects should be selected", items=PageSearchOperator._get_pages, options=set()) def execute(self, context): desired_page = self.desired_page for i in context.selected_objects: i.plasma_object.page = desired_page return {"FINISHED"} class PlasmaSelectPageObjectsOperator(PageSearchOperator, bpy.types.Operator): bl_idname = "object.plasma_select_page_objects" bl_label = "Select Objects in Page" bl_description = "Selects all objects in a specific page" bl_property = "page" page = EnumProperty(name="Page", description= "Page whose objects should be selected", items=PageSearchOperator._get_pages, options=set()) def execute(self, context): desired_page = self.desired_page for i in context.scene.objects: i.select = i.plasma_object.page == desired_page return {"FINISHED"} class PlasmaToggleAllPlasmaObjectsOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "object.plasma_toggle_all_objects" bl_label = "Toggle All Plasma Objects" bl_description = "Changes the state of all Plasma Objects" enable = BoolProperty(name="Enable", description="Enable Plasma Object") def execute(self, context): for i in bpy.data.objects: i.plasma_object.enabled = self.enable return {"FINISHED"} class PlasmaToggleDoubleSidedOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "mesh.plasma_toggle_double_sided" bl_label = "Toggle All Double Sided" bl_description = "Toggles all meshes to be double sided" enable = BoolProperty(name="Enable", description="Enable Double Sided") def execute(self, context): enable = self.enable for mesh in bpy.data.meshes: mesh.show_double_sided = enable return {"FINISHED"} class PlasmaToggleDoubleSidedSelectOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "mesh.plasma_toggle_double_sided_selected" bl_label = "Toggle Selected Double Sided" bl_description = "Toggles selected meshes double sided value" @classmethod def poll(cls, context): return super().poll(context) and hasattr(bpy.context, "selected_objects") def execute(self, context): mesh_list = [i.data for i in context.selected_objects if i.type == "MESH"] enable = not all((mesh.show_double_sided for mesh in mesh_list)) for mesh in mesh_list: mesh.show_double_sided = enable return {"FINISHED"} class PlasmaToggleEnvironmentMapsOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "texture.plasma_toggle_environment_maps" bl_label = "Toggle Environment Maps" bl_description = "Changes the state of all Environment Maps" enable = BoolProperty(name="Enable", description="Enable Environment Maps") def execute(self, context): enable = self.enable for material in bpy.data.materials: for slot in material.texture_slots: if slot is None: continue if slot.texture.type == "ENVIRONMENT_MAP": slot.use = enable return {"FINISHED"} class PlasmaTogglePlasmaObjectsOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "object.plasma_toggle_selected_objects" bl_label = "Toggle Plasma Objects" bl_description = "Toggles the Plasma Object status of a selection" @classmethod def poll(cls, context): return super().poll(context) and hasattr(bpy.context, "selected_objects") def execute(self, context): enable = not all((i.plasma_object.enabled for i in bpy.context.selected_objects)) for i in context.selected_objects: i.plasma_object.enabled = enable return {"FINISHED"} class PlasmaToggleSoundExportOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "object.plasma_toggle_sound_export" bl_label = "Toggle Sound Export" bl_description = "Toggles the Export function of all sound emitters' files" enable = BoolProperty(name="Enable", description="Sound Export Enable") def execute(self, context): enable = self.enable for i in bpy.data.objects: if i.plasma_modifiers.soundemit is None: continue for sound in i.plasma_modifiers.soundemit.sounds: sound.package = enable return {"FINISHED"} class PlasmaToggleSoundExportSelectedOperator(ToolboxOperator, bpy.types.Operator): bl_idname = "object.plasma_toggle_sound_export_selected" bl_label = "Toggle Selected Sound Export" bl_description = "Toggles the Export function of selected sound emitters' files." @classmethod def poll(cls, context): return super().poll(context) and hasattr(bpy.context, "selected_objects") def execute(self, context): enable = not all((i.package for i in itertools.chain.from_iterable(i.plasma_modifiers.soundemit.sounds for i in bpy.context.selected_objects))) for i in context.selected_objects: if i.plasma_modifiers.soundemit is None: continue for sound in i.plasma_modifiers.soundemit.sounds: sound.package = enable return {"FINISHED"}