# This file is part of Korman. # # Korman is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Korman is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Korman. If not, see . import array import bgl import enum from ..helpers import ensure_power_of_two import math from PyHSPlasma import plBitmap # BGL doesn't know about this as of Blender 2.74 bgl.GL_BGRA = 0x80E1 # Some texture generation flags TEX_DETAIL_ALPHA = 0 TEX_DETAIL_ADD = 1 TEX_DETAIL_MULTIPLY = 2 def scale_image(buf, srcW, srcH, dstW, dstH): """Scales an RGBA image using the algorithm from CWE's plMipmap::ScaleNicely""" dst, dst_idx = bytearray(dstW * dstH * 4), 0 scaleX, scaleY = (srcW / dstW), (srcH / dstH) filterW, filterH = max(scaleX, 1.0), max(scaleY, 1.0) src_rowspan = srcW * 4 weightsY = array.array("f", [0.0] * 16) weightsX = array.array("f", [0.0] * 16) # I hope you're in no particular hurry... for dstY in range(dstH): srcY = dstY * scaleY srcY_start = int(max(srcY - filterH, 0)) srcY_end = int(min(srcY + filterH, srcH - 1)) #weightsY = { i - srcY_start: 1.0 - abs(i - srcY) / scaleY \ # for i in range(srcY_start, srcY_end+1, 1) if i - srcY_start < 16 } for i in range(16): idx = i + srcY_start if idx > srcY_end: break weightsY[i] = 1.0 - abs(idx - srcY) / filterH for dstX in range(dstW): srcX = dstX * scaleX srcX_start = int(max(srcX - filterW, 0)) srcX_end = int(min(srcX + filterW, srcW - 1)) #weightsX = { i - srcX_start: 1.0 - abs(i - srcX) / scaleX \ # for i in range(srcX_start, srcX_end+1, 1) if i - srcX_start < 16 } for i in range(16): idx = i + srcX_start if idx > srcX_end: break weightsX[i] = 1.0 - abs(idx - srcX) / filterW accum_color = [0.0, 0.0, 0.0, 0.0] weight_total = 0.0 for i in range(srcY_start, srcY_end+1, 1): weightY_idx = i - srcY_start weightY = weightsY[weightY_idx] if weightY_idx < 16 else 1.0 - abs(i - srcY) / filterH weightY = 1.0 - abs(i - srcY) / filterH src_idx = (i * src_rowspan) + (srcX_start * 4) for j in range(srcX_start, srcX_end+1, 1): weightX_idx = j - srcX_start weightX = weightsX[weightX_idx] if weightX_idx < 16 else 1.0 - abs(j - srcX) / filterW weight = weightY * weightX if weight > 0.0: # According to profiling, a list comprehension here doubles the execution time of this # function. I know this function is supposed to be slow, but dayum... I've unrolled it # to avoid all the extra allocations. for k in range(4): accum_color[k] = accum_color[k] + buf[src_idx+k] * weight weight_total += weight src_idx += 4 weight_total = max(weight_total, 0.0001) for i in range(4): accum_color[i] = int(accum_color[i] * (1.0 / weight_total)) dst[dst_idx:dst_idx+4] = accum_color dst_idx += 4 return bytes(dst) @enum.unique class TextureAlpha(enum.IntEnum): opaque = 0 on_off = 1 full = 2 class GLTexture: def __init__(self, texkey=None, image=None, bgra=False, fast=False): assert texkey or image self._texkey = texkey if texkey is not None: self._blimg = texkey.image if image is not None: self._blimg = image self._image_inverted = fast self._bgra = bgra def __enter__(self): """Loads the image data using OpenGL""" # Set image active in OpenGL ownit = self._blimg.bindcode[0] == 0 if ownit: if self._blimg.gl_load() != 0: raise RuntimeError("failed to load image") previous_texture = self._get_integer(bgl.GL_TEXTURE_BINDING_2D) changed_state = (previous_texture != self._blimg.bindcode[0]) if changed_state: bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._blimg.bindcode[0]) # Grab the image data self._width = self._get_tex_param(bgl.GL_TEXTURE_WIDTH, 0) self._height = self._get_tex_param(bgl.GL_TEXTURE_HEIGHT, 0) size = self._width * self._height * 4 buf = bgl.Buffer(bgl.GL_BYTE, size) fmt = bgl.GL_BGRA if self._bgra else bgl.GL_RGBA bgl.glGetTexImage(bgl.GL_TEXTURE_2D, 0, fmt, bgl.GL_UNSIGNED_BYTE, buf) # OpenGL returns the images upside down, so we're going to rotate it in memory. # ... But only if requested... :) if self._image_inverted: self._image_data = bytes(buf) else: self._image_data = self._invert_image(self._width, self._height, buf) # Restore previous OpenGL state if changed_state: bgl.glBindTexture(bgl.GL_TEXTURE_2D, previous_texture) if ownit: self._blimg.gl_free() return self def __exit__(self, type, value, traceback): del self._image_data @property def _detail_falloff(self): num_levels = self.num_levels return ((self._texkey.detail_fade_start / 100.0) * num_levels, (self._texkey.detail_fade_stop / 100.0) * num_levels, self._texkey.detail_opacity_start / 100.0, self._texkey.detail_opacity_stop / 100.0) def get_level_data(self, level=0, calc_alpha=False, report=None, indent=2, fast=False): """Gets the uncompressed pixel data for a requested mip level, optionally calculating the alpha channel from the image color data """ # Previously, we would leave the texture bound in OpenGL and use it to do the mipmapping, using # old, deprecated OpenGL features. With the introduction of plCubicEnvironmap support to Korman, # we wind up needing to get an NPOT image from OpenGL. Unfortunately, Blender will sometimes scale # images to be POT _before_ loading them into OpenGL. Therefore, we now use OpenGL to grab the first # level, then scale down to the new level from there. oWidth, oHeight = self.size_npot eWidth = ensure_power_of_two(oWidth) >> level eHeight = ensure_power_of_two(oHeight) >> level if report is not None: report.msg("Level #{}: {}x{}", level, eWidth, eHeight, indent=indent) # Scale, if needed... if oWidth != eWidth or oHeight != eHeight: buf = scale_image(self._image_data, oWidth, oHeight, eWidth, eHeight) else: buf = self._image_data # Some operations, like alpha testing, don't care about the fact that OpenGL flips # the images in memory. Give an opportunity to bail here... if fast: return self._image_data else: buf = bytearray(self._image_data) if self._image_inverted: buf = self._invert_image(eWidth, eHeight, buf) # If this is a detail map, then we need to bake that per-level here. if self._texkey is not None and self._texkey.is_detail_map: detail_blend = self._texkey.detail_blend if detail_blend == TEX_DETAIL_ALPHA: self._make_detail_map_alpha(buf, level) elif detail_blend == TEX_DETAIL_ADD: self._make_detail_map_alpha(buf, level) elif detail_blend == TEX_DETAIL_MULTIPLY: self._make_detail_map_mult(buf, level) # Do we need to calculate the alpha component? if calc_alpha: for i in range(0, size, 4): buf[i+3] = int(sum(buf[i:i+3]) / 3) return bytes(buf) def _get_detail_alpha(self, level, dropoff_start, dropoff_stop, detail_max, detail_min): alpha = (level - dropoff_start) * (detail_min - detail_max) / (dropoff_stop - dropoff_start) + detail_max if detail_min < detail_max: return min(detail_max, max(detail_min, alpha)) else: return min(detail_min, max(detail_max, alpha)) def _get_integer(self, arg): buf = bgl.Buffer(bgl.GL_INT, 1) bgl.glGetIntegerv(arg, buf) return int(buf[0]) def _get_tex_param(self, param, level=None): buf = bgl.Buffer(bgl.GL_INT, 1) if level is None: bgl.glGetTexParameteriv(bgl.GL_TEXTURE_2D, param, buf) else: bgl.glGetTexLevelParameteriv(bgl.GL_TEXTURE_2D, level, param, buf) return int(buf[0]) @property def has_alpha(self): data, xparency = self._image_data, False for i in range(3, len(data), 4): if data[i] == 0: xparency = True elif data[i] != 255: return TextureAlpha.full return TextureAlpha.on_off if xparency else TextureAlpha.opaque def _get_image_data(self): return (self._width, self._height, self._image_data) def _set_image_data(self, value): self._width, self._height, self._image_data = value image_data = property(_get_image_data, _set_image_data) def _invert_image(self, width, height, buf): size = width * height * 4 finalBuf = bytearray(size) row_stride = width * 4 for i in range(height): src, dst = i * row_stride, (height - (i+1)) * row_stride finalBuf[dst:dst+row_stride] = buf[src:src+row_stride] return bytes(finalBuf) def _make_detail_map_add(self, data, level): dropoff_start, dropoff_stop, detail_max, detail_min = self._detail_falloff alpha = self._get_detail_alpha(level, dropoff_start, dropoff_stop, detail_max, detail_min) for i in range(0, len(data), 4): data[i] = int(data[i] * alpha) data[i+1] = int(data[i+1] * alpha) data[i+2] = int(data[i+2] * alpha) def _make_detail_map_alpha(self, data, level): dropoff_start, dropoff_end, detail_max, detail_min = self._detail_falloff alpha = self._get_detail_alpha(level, dropoff_start, dropoff_end, detail_max, detail_min) for i in range(0, len(data), 4): data[i+3] = int(data[i+3] * alpha) def _make_detail_map_mult(self, data, level): dropoff_start, dropoff_end, detail_max, detail_min = self._detail_falloff alpha = self._get_detail_alpha(level, dropoff_start, dropoff_end, detail_max, detail_min) invert_alpha = (1.0 - alpha) * 255.0 for i in range(0, len(data), 4): data[i+3] = int(invert_alpha + data[i+3] * alpha) @property def num_levels(self): numLevels = math.floor(math.log(max(self.size_npot), 2)) + 1 # Major Workaround Ahoy # There is a bug in Cyan's level size algorithm that causes it to not allocate enough memory # for the color block in certain mipmaps. I personally have encountered an access violation on # 1x1 DXT5 mip levels -- the code only allocates an alpha block and not a color block. Paradox # reports that if any dimension is smaller than 4px in a mip level, OpenGL doesn't like Cyan generated # data. So, we're going to lop off the last two mip levels, which should be 1px and 2px as the smallest. # This bug is basically unfixable without crazy hacks because of the way Plasma reads in texture data. # " I feel like any texture at a 1x1 level is essentially academic. I mean, JPEG/DXT # doesn't even compress that, and what is it? Just the average color of the whole # texture in a single pixel?" # :) return max(numLevels - 2, 2) @property def size_npot(self): return self._width, self._height @property def size_pot(self): return ensure_power_of_two(self._width), ensure_power_of_two(self._height)