# This file is part of Korman. # # Korman is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Korman is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Korman. If not, see . import bmesh import bpy import mathutils from typing import Callable, Iterator, Tuple from contextlib import contextmanager from PyHSPlasma import * def affine_parts(xform): # Decompose the matrix into the 90s-era 3ds max affine parts sillyness # All that's missing now is something like "(c) 1998 HeadSpin" oh wait... affine = hsAffineParts() affine.T = hsVector3(*xform.to_translation()) affine.K = hsVector3(*xform.to_scale()) affine.F = -1.0 if xform.determinant() < 0.0 else 1.0 rot = xform.to_quaternion() affine.Q = quaternion(rot) rot.normalize() affine.U = quaternion(rot) return affine def color(blcolor, alpha=1.0): """Converts a Blender Color into an hsColorRGBA""" return hsColorRGBA(blcolor.r, blcolor.g, blcolor.b, alpha) def matrix44(blmat): """Converts a mathutils.Matrix to an hsMatrix44""" hsmat = hsMatrix44() for i in range(4): hsmat[i, 0] = blmat[i][0] hsmat[i, 1] = blmat[i][1] hsmat[i, 2] = blmat[i][2] hsmat[i, 3] = blmat[i][3] return hsmat def quaternion(blquat): """Converts a mathutils.Quaternion to an hsQuat""" return hsQuat(blquat.x, blquat.y, blquat.z, blquat.w) @contextmanager def bmesh_temporary_object(name : str, factory : Callable, page_name : str=None): """Creates a temporary object and mesh that exists only for the duration of the context""" mesh = bpy.data.meshes.new(name) obj = bpy.data.objects.new(name, mesh) obj.draw_type = "WIRE" if page_name is not None: obj.plasma_object.page = page_name bpy.context.scene.objects.link(obj) bm = bmesh.new() try: factory(bm) bm.to_mesh(mesh) yield obj finally: bm.free() bpy.context.scene.objects.unlink(obj) @contextmanager def bmesh_object(name: str) -> Iterator[Tuple[bpy.types.Object, bmesh.types.BMesh]]: """Creates an object and mesh that will be removed if the context is exited due to an error""" mesh = bpy.data.meshes.new(name) obj = bpy.data.objects.new(name, mesh) obj.draw_type = "WIRE" bpy.context.scene.objects.link(obj) bm = bmesh.new() try: yield obj, bm except: bpy.context.scene.objects.unlink(obj) bpy.data.meshes.remove(mesh) raise else: bm.to_mesh(mesh) finally: bm.free() @contextmanager def temporary_mesh_object(source : bpy.types.Object) -> bpy.types.Object: """Creates a temporary mesh object from a nonmesh object that will only exist for the duration of the context.""" assert source.type != "MESH" obj = bpy.data.objects.new(source.name, source.to_mesh(bpy.context.scene, True, "RENDER")) obj.draw_type = "WIRE" obj.parent = source.parent obj.matrix_local, obj.matrix_world = source.matrix_local, source.matrix_world bpy.context.scene.objects.link(obj) try: yield obj finally: bpy.data.objects.remove(obj) def transform_mesh(mesh: bpy.types.Mesh, matrix: mathutils.Matrix): # There is a disparity in terms of how negative scaling is displayed in Blender versus how it is # applied (Ctrl+A) in that the normals are different. Even though negative scaling is evil, we # prefer to match the visual behavior, not the non-intuitive apply behavior. So, we'll need to # flip the normals if the scaling is negative. The Blender documentation even "helpfully" warns # us about this. mesh.transform(matrix) if matrix.is_negative: mesh.flip_normals()