# This file is part of Korman. # # Korman is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Korman is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Korman. If not, see . import bpy class PlasmaRenderEngine(bpy.types.RenderEngine): bl_idname = "PLASMA_GAME" bl_label = "Korman" pass # Explicitly whitelist compatible Blender panels... from bl_ui import properties_material properties_material.MATERIAL_PT_context_material.COMPAT_ENGINES.add("PLASMA_GAME") properties_material.MATERIAL_PT_diffuse.COMPAT_ENGINES.add("PLASMA_GAME") properties_material.MATERIAL_PT_shading.COMPAT_ENGINES.add("PLASMA_GAME") properties_material.MATERIAL_PT_specular.COMPAT_ENGINES.add("PLASMA_GAME") properties_material.MATERIAL_PT_options.COMPAT_ENGINES.add("PLASMA_GAME") properties_material.MATERIAL_PT_preview.COMPAT_ENGINES.add("PLASMA_GAME") properties_material.MATERIAL_PT_transp.COMPAT_ENGINES.add("PLASMA_GAME") properties_material.MATERIAL_PT_shadow.COMPAT_ENGINES.add("PLASMA_GAME") del properties_material from bl_ui import properties_data_mesh properties_data_mesh.DATA_PT_normals.COMPAT_ENGINES.add("PLASMA_GAME") properties_data_mesh.DATA_PT_uv_texture.COMPAT_ENGINES.add("PLASMA_GAME") properties_data_mesh.DATA_PT_vertex_colors.COMPAT_ENGINES.add("PLASMA_GAME") del properties_data_mesh def _whitelist_all(mod): for i in dir(mod): attr = getattr(mod, i) if hasattr(attr, "COMPAT_ENGINES"): getattr(attr, "COMPAT_ENGINES").add("PLASMA_GAME") from bl_ui import properties_data_lamp properties_data_lamp.DATA_PT_context_lamp.COMPAT_ENGINES.add("PLASMA_GAME") properties_data_lamp.DATA_PT_preview.COMPAT_ENGINES.add("PLASMA_GAME") properties_data_lamp.DATA_PT_lamp.COMPAT_ENGINES.add("PLASMA_GAME") properties_data_lamp.DATA_PT_shadow.COMPAT_ENGINES.add("PLASMA_GAME") properties_data_lamp.DATA_PT_area.COMPAT_ENGINES.add("PLASMA_GAME") properties_data_lamp.DATA_PT_spot.COMPAT_ENGINES.add("PLASMA_GAME") properties_data_lamp.DATA_PT_falloff_curve.COMPAT_ENGINES.add("PLASMA_GAME") properties_data_lamp.DATA_PT_custom_props_lamp.COMPAT_ENGINES.add("PLASMA_GAME") del properties_data_lamp from bl_ui import properties_data_camera properties_data_camera.DATA_PT_lens.COMPAT_ENGINES.add("PLASMA_GAME") del properties_data_camera from bl_ui import properties_render _whitelist_all(properties_render) del properties_render from bl_ui import properties_texture _whitelist_all(properties_texture) del properties_texture from bl_ui import properties_world properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add("PLASMA_GAME") properties_world.WORLD_PT_ambient_occlusion.COMPAT_ENGINES.add("PLASMA_GAME") properties_world.WORLD_PT_environment_lighting.COMPAT_ENGINES.add("PLASMA_GAME") properties_world.WORLD_PT_indirect_lighting.COMPAT_ENGINES.add("PLASMA_GAME") properties_world.WORLD_PT_gather.COMPAT_ENGINES.add("PLASMA_GAME") del properties_world