@ -13,16 +13,35 @@
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
from __future__ import annotations
import bmesh
import bpy
from bpy . props import *
import mathutils
from PyHSPlasma import *
from typing import *
if TYPE_CHECKING :
from . . . exporter import Exporter
from . . . nodes . node_conditions import *
from . . . nodes . node_messages import *
from . . . nodes . node_responder import *
from . . . addon_prefs import game_versions
from . base import PlasmaModifierProperties , PlasmaModifierLogicWiz
from . . . exporter import ExportError , utils
from . . . import idprops
from . physics import bounds_type_index , bounds_type_str , bounds_types
entry_cam_pfm = {
" filename " : " xEntryCam.py " ,
" attribs " : (
{ ' id ' : 1 , ' type ' : " ptAttribActivator " , ' name ' : " actRegionSensor " } ,
{ ' id ' : 2 , ' type ' : " ptAttribSceneobject " , ' name ' : " camera " } ,
{ ' id ' : 3 , ' type ' : " ptAttribBoolean " , ' name ' : " undoFirstPerson " } ,
)
}
class PlasmaVersionedNodeTree ( idprops . IDPropMixin , bpy . types . PropertyGroup ) :
version = EnumProperty ( name = " Version " ,
@ -76,7 +95,7 @@ class PlasmaAdvancedLogic(PlasmaModifierProperties):
return any ( ( i . node_tree . requires_actor for i in self . logic_groups if i . node_tree ) )
class PlasmaSpawnPoint ( PlasmaModifierProperties ) :
class PlasmaSpawnPoint ( PlasmaModifierProperties , PlasmaModifierLogicWiz ) :
pl_id = " spawnpoint "
bl_category = " Logic "
@ -84,10 +103,73 @@ class PlasmaSpawnPoint(PlasmaModifierProperties):
bl_description = " Point at which avatars link into the Age "
bl_object_types = { " EMPTY " }
def _get_bounds ( self ) - > int :
if self . exit_region is not None :
return bounds_type_index ( self . exit_region . plasma_modifiers . collision . bounds_type )
return bounds_type_index ( " hull " )
def _set_bounds ( self , value : int ) - > None :
if self . exit_region is not None :
self . exit_region . plasma_modifiers . collision . bounds_type = bounds_type_str ( value )
entry_camera = PointerProperty (
name = " Entry Camera " ,
description = " Camera to use when the player spawns at this location " ,
type = bpy . types . Object ,
poll = idprops . poll_camera_objects
)
exit_region = PointerProperty (
name = " Exit Region " ,
description = " Pop the camera when the player exits this region " ,
type = bpy . types . Object ,
poll = idprops . poll_mesh_objects
)
bounds_type = EnumProperty (
name = " Bounds " ,
description = " " ,
items = bounds_types ,
get = _get_bounds ,
set = _set_bounds ,
default = " hull "
)
def pre_export ( self , exporter : Exporter , bo : bpy . types . Object ) - > None :
if self . entry_camera is None :
return
if self . exit_region is None :
self . exit_region = yield utils . create_box_region (
f " { self . key_name } _ExitRgn " , ( 2.0 , 2.0 , 6.0 ) ,
bo , utils . RegionOrigin . bottom
)
yield self . convert_logic ( bo )
def logicwiz ( self , bo , tree ) :
pfm_node = self . _create_python_file_node (
tree ,
entry_cam_pfm [ " filename " ] ,
entry_cam_pfm [ " attribs " ]
)
volume_sensor : PlasmaVolumeSensorNode = tree . nodes . new ( " PlasmaVolumeSensorNode " )
volume_sensor . find_input_socket ( " enter " ) . allow = True
volume_sensor . find_input_socket ( " exit " ) . allow = True
volume_sensor . region_object = self . exit_region
volume_sensor . bounds = self . bounds_type
volume_sensor . link_output ( pfm_node , " satisfies " , " actRegionSensor " )
self . _create_python_attribute (
pfm_node ,
" camera " ,
target_object = self . entry_camera
)
def export ( self , exporter , bo , so ) :
# Not much to this modifier... It's basically a flag that tells the engine, "hey, this is a
# place the avatar can show up." Nice to have a simple one to get started with.
spawn = exporter . mgr . add_object ( pl = plSpawnModifier , so = so , name = self . key_name )
exporter . mgr . add_object ( pl = plSpawnModifier , so = so , name = self . key_name )
@property
def requires_actor ( self ) :