This sound emitter modifier is almost as fully functional as PlasmaMAX's various sound emitter components. Additional functionality was added to C korlib so that artists can specify OGG Vorbis sound files. If korlib is not compiled, only WAVE sounds can be utilized in Korman. This fixes some of the more fiddly bugs related to exporting to CWE that were seen in PyPRP.
Sound nodes to be implemented...
This idiotic change was introduced in stealth mode from 2.76 to 2.77. It has something to do with 3d textures, supposedly. I think the person who made this change is simply an asshat...
Export all images right-side up. OpenGL flips them because fail, so we
have to do a bit of work to correct that. Thankfully, this operation is
not as slow as I thought.
NOTE TO SELF: remember, texture page updating would be nice to have...
Korlib will have two components: a python implementation in Korman and a
C++ "_korlib" module that will be insanely fast. Users will apreciate it,
and devs will be glad they don't have to compile the C version.