Fix #338.
@ -844,7 +844,7 @@ class MaterialConverter:
state.blendFlags |= hsGMatState.kBlendAlphaAdd
elif slot.blend_type == "MULTIPLY":
state.blendFlags |= hsGMatState.kBlendAlphaMult
else:
elif not (state.blendFlags & hsGMatState.kBlendMask):
state.blendFlags |= hsGMatState.kBlendAlpha
if texture.invert_alpha and has_alpha: