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@ -122,13 +122,6 @@ class PlasmaAddFlareOperator(PlasmaMeshOperator, bpy.types.Operator): |
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# Parent Plane to Empty |
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# Parent Plane to Empty |
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flare_plane.parent = flare_root |
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flare_plane.parent = flare_root |
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# Enable Opacity Fader |
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bpy.ops.object.plasma_modifier_add(types="fademod") |
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flare_plane.plasma_modifiers.fademod.fader_type = "FadeOpacity" |
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flare_plane.plasma_modifiers.fademod.fade_in_time = 0.25 |
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flare_plane.plasma_modifiers.fademod.fade_out_time = 0.25 |
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flare_plane.plasma_modifiers.fademod.bounds_center = True |
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def find_create_material(self): |
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def find_create_material(self): |
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# If the selected flare material exists, use it |
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# If the selected flare material exists, use it |
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auto_mat = bpy.data.materials.get(self.flare_material_name, None) |
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auto_mat = bpy.data.materials.get(self.flare_material_name, None) |
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@ -136,7 +129,7 @@ class PlasmaAddFlareOperator(PlasmaMeshOperator, bpy.types.Operator): |
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if auto_mat is None: |
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if auto_mat is None: |
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# Generate a new flare material and texture |
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# Generate a new flare material and texture |
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auto_mat = bpy.data.materials.new(name=FLARE_MATERIAL_BASE_NAME) |
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auto_mat = bpy.data.materials.new(name=FLARE_MATERIAL_BASE_NAME) |
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auto_mat.use_shadeless = True |
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auto_mat.emit = 1.0 |
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auto_mat.use_shadows = False |
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auto_mat.use_shadows = False |
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auto_mat.use_cast_shadows = False |
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auto_mat.use_cast_shadows = False |
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self.flare_material_name = auto_mat.name |
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self.flare_material_name = auto_mat.name |
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@ -144,12 +137,12 @@ class PlasmaAddFlareOperator(PlasmaMeshOperator, bpy.types.Operator): |
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auto_tex = bpy.data.textures.new(name=FLARE_MATERIAL_BASE_NAME, type="IMAGE") |
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auto_tex = bpy.data.textures.new(name=FLARE_MATERIAL_BASE_NAME, type="IMAGE") |
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auto_tex.use_alpha = True |
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auto_tex.use_alpha = True |
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auto_tex.plasma_layer.skip_depth_write = True |
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auto_tex.plasma_layer.skip_depth_write = True |
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auto_tex.plasma_layer.skip_depth_test = True |
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auto_tex.plasma_layer.z_bias = True |
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auto_tex.plasma_layer.z_bias = True |
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new_slot = auto_mat.texture_slots.add() |
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new_slot = auto_mat.texture_slots.add() |
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new_slot.texture = auto_tex |
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new_slot.texture = auto_tex |
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new_slot.blend_type = "ADD" |
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new_slot.blend_type = "ADD" |
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new_slot.use_map_emit = True |
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return auto_mat |
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return auto_mat |
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