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https://github.com/H-uru/korman.git
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Pure Python korlib
Yeah, korlib was a bit faster than this implementation, but, honestly, having a second python module made life more difficult than it needed to be. This fixes that.
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@ -18,6 +18,11 @@ class ExportError(Exception):
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super(Exception, self).__init__(value)
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class GLLoadError(ExportError):
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def __init__(self, image):
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super(ExportError, self).__init__("Failed to load '{}' into OpenGL".format(image.name))
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class TooManyUVChannelsError(ExportError):
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def __init__(self, obj, mat):
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msg = "There are too many UV Textures on the material '{}' associated with object '{}'.".format(
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@ -14,13 +14,91 @@
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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import korlib
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import bgl
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import math
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from PyHSPlasma import *
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import weakref
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from . import explosions
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from . import utils
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# BGL doesn't know about this as of Blender 2.71
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bgl.GL_GENERATE_MIPMAP = 0x8191
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class _GLTexture:
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def __init__(self, blimg):
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self._ownit = (blimg.bindcode == 0)
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if self._ownit:
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if blimg.gl_load() != 0:
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raise explosions.GLLoadError(blimg)
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self._blimg = blimg
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def __del__(self):
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if self._ownit:
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self._blimg.gl_free()
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def __enter__(self):
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"""Sets the Blender Image as the active OpenGL texture"""
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self._previous_texture = self._get_integer(bgl.GL_TEXTURE_BINDING_2D)
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self._changed_state = (self._previous_texture != self._blimg.bindcode)
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if self._changed_state:
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._blimg.bindcode)
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return self
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def __exit__(self, type, value, traceback):
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mipmap_state = getattr(self, "_mipmap_state", None)
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if mipmap_state is not None:
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bgl.glTexParameteri(bgl.GL_TEXTURE_2D, bgl.GL_GENERATE_MIPMAP, mipmap_state)
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if self._changed_state:
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._previous_texture)
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def generate_mipmap(self):
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"""Generates all mip levels for this texture"""
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self._mipmap_state = self._get_tex_param(bgl.GL_GENERATE_MIPMAP)
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# Note that this is a very old feature from OpenGL 1.x -- it's new enough that Windows (and
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# Blender apparently) don't support it natively and yet old enough that it was thrown away
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# in OpenGL 3.0. The new way is glGenerateMipmap, but Blender likes oldgl, so we don't have that
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# function available to us in BGL. I don't want to deal with loading the GL dll in ctypes on
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# many platforms right now (or context headaches). If someone wants to fix this, be my guest!
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# It will simplify our state tracking a bit.
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bgl.glTexParameteri(bgl.GL_TEXTURE_2D, bgl.GL_GENERATE_MIPMAP, 1)
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def get_level_data(self, level, calc_alpha=False):
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"""Gets the uncompressed pixel data for a requested mip level, optionally calculating the alpha
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channel from the image color data
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"""
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width = self._get_tex_param(bgl.GL_TEXTURE_WIDTH, level)
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height = self._get_tex_param(bgl.GL_TEXTURE_HEIGHT, level)
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# Grab the image data
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size = width * height * 4
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buf = bgl.Buffer(bgl.GL_BYTE, size)
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bgl.glGetTexImage(bgl.GL_TEXTURE_2D, level, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buf);
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# Calculate le alphas
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if calc_alpha:
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for i in range(size, 4):
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base = i*4
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r, g, b = buf[base:base+2]
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buf[base+3] = int((r + g + b) / 3)
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return bytes(buf)
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def _get_integer(self, arg):
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buf = bgl.Buffer(bgl.GL_INT, 1)
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bgl.glGetIntegerv(arg, buf)
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return int(buf[0])
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def _get_tex_param(self, param, level=None):
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buf = bgl.Buffer(bgl.GL_INT, 1)
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if level is None:
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bgl.glGetTexParameteriv(bgl.GL_TEXTURE_2D, param, buf)
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else:
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bgl.glGetTexLevelParameteriv(bgl.GL_TEXTURE_2D, level, param, buf)
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return int(buf[0])
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class MaterialConverter:
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def __init__(self, exporter):
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self._exporter = weakref.ref(exporter)
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@ -102,13 +180,45 @@ class MaterialConverter:
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return
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else:
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location = self._mgr.get_textures_page(bo)
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bitmap = self._mgr.add_object(plMipmap, name=name, loc=location)
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korlib.generate_mipmap(texture, bitmap)
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bitmap = self._TEMP_export_image(bo, name, texture)
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# Store the created plBitmap and toss onto the layer
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self._hsbitmaps[name] = bitmap
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layer.texture = bitmap.key
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def _TEMP_export_image(self, bo, name, texture):
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print(" Exporting {}".format(name))
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image = texture.image
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oWidth, oHeight = image.size
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eWidth = int(round(pow(2, math.log(oWidth, 2))))
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eHeight = int(round(pow(2, math.log(oHeight, 2))))
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if (eWidth != oWidth) or (eHeight != oHeight):
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print(" Image is not a POT ({}x{}) resizing to {}x{}".format(oWidth, oHeight, eWidth, eHeight))
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image.scale(eWidth, eHeight)
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# Basic things
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levelHint = 0 if texture.use_mipmap else 1
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compression = plBitmap.kDirectXCompression if texture.use_mipmap else plBitmap.kUncompressed
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dxt = plBitmap.kDXT5 if texture.use_alpha or texture.use_calculate_alpha else plBitmap.kDXT1
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# This wraps the call to plMipmap::Create
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mipmap = plMipmap(name=name, width=eWidth, height=eHeight, numLevels=levelHint,
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compType=compression, format=plBitmap.kRGB8888, dxtLevel=dxt)
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page = self._mgr.get_textures_page(bo)
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self._mgr.AddObject(page, mipmap)
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with _GLTexture(image) as glimage:
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if texture.use_mipmap:
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glimage.generate_mipmap()
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stuff_func = mipmap.CompressImage if compression == plBitmap.kDirectXCompression else mipmap.setLevel
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for i in range(mipmap.numLevels):
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data = glimage.get_level_data(i, texture.use_calculate_alpha)
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stuff_func(i, data)
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return mipmap
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def _export_texture_type_none(self, bo, hsgmat, layer, texture):
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# We'll allow this, just for sanity's sake...
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pass
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