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@ -13,13 +13,15 @@ |
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# You should have received a copy of the GNU General Public License |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bmesh |
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import bpy |
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import bpy |
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import itertools |
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import mathutils |
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import mathutils |
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from PyHSPlasma import * |
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from PyHSPlasma import * |
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import weakref |
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import weakref |
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from .explosions import ExportError, ExportAssertionError |
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from .explosions import ExportError, ExportAssertionError |
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from ..helpers import TemporaryObject |
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from ..helpers import bmesh_from_object, TemporaryObject |
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from . import utils |
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from . import utils |
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def _set_phys_prop(prop, sim, phys, value=True): |
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def _set_phys_prop(prop, sim, phys, value=True): |
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@ -58,18 +60,11 @@ class PhysicsConverter: |
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indices += (v[0], v[2], v[3],) |
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indices += (v[0], v[2], v[3],) |
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return indices |
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return indices |
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def _convert_mesh_data(self, bo, physical, local_space, indices=True, mesh_func=None): |
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def _convert_mesh_data(self, bo, physical, local_space, indices=True): |
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try: |
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mesh = bo.to_mesh(bpy.context.scene, True, "RENDER", calc_tessface=False) |
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except: |
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raise ExportError("Unable to convert object [{}] '{}' to a mesh. Make sure you didn't try to use this object as a region!", |
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bo.type, bo.name) |
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mat = bo.matrix_world |
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mat = bo.matrix_world |
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mesh = bo.to_mesh(bpy.context.scene, True, "RENDER", calc_tessface=False) |
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with TemporaryObject(mesh, bpy.data.meshes.remove): |
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with TemporaryObject(mesh, bpy.data.meshes.remove): |
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if mesh_func is not None: |
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mesh_func(mesh) |
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if local_space: |
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if local_space: |
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mesh.update(calc_tessface=indices) |
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mesh.update(calc_tessface=indices) |
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physical.pos = hsVector3(*mat.to_translation()) |
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physical.pos = hsVector3(*mat.to_translation()) |
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@ -264,21 +259,19 @@ class PhysicsConverter: |
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# Only certain builds of libHSPlasma are able to take artist generated triangle soups and |
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# Only certain builds of libHSPlasma are able to take artist generated triangle soups and |
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# bake them to convex hulls. Specifically, Windows 32-bit w/PhysX 2.6. Everything else just |
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# bake them to convex hulls. Specifically, Windows 32-bit w/PhysX 2.6. Everything else just |
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# needs to have us provide some friendlier data... |
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# needs to have us provide some friendlier data... |
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def _bake_hull(mesh): |
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with bmesh_from_object(bo) as mesh: |
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# The bmesh API for doing this is trash, so we will link this temporary mesh to an |
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mat = bo.matrix_world |
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# even more temporary object so we can use the traditional operator. |
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if local_space: |
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# Unless you want to write some code to do this by hand...??? (not me) |
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physical.pos = hsVector3(*mat.to_translation()) |
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bo = bpy.data.objects.new("BMeshSucks", mesh) |
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physical.rot = utils.quaternion(mat.to_quaternion()) |
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bpy.context.scene.objects.link(bo) |
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bmesh.ops.scale(mesh, vec=mat.to_scale(), verts=mesh.verts) |
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with TemporaryObject(bo, bpy.data.objects.remove): |
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else: |
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bpy.context.scene.objects.active = bo |
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mesh.transform(mat) |
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bpy.ops.object.mode_set(mode="EDIT") |
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bpy.ops.mesh.select_all(action="SELECT") |
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result = bmesh.ops.convex_hull(mesh, input=mesh.verts, use_existing_faces=False) |
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bpy.ops.mesh.convex_hull(use_existing_faces=False) |
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BMVert = bmesh.types.BMVert |
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bpy.ops.object.mode_set(mode="OBJECT") |
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verts = itertools.takewhile(lambda x: isinstance(x, BMVert), result["geom"]) |
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physical.verts = [hsVector3(*i.co) for i in verts] |
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physical.verts = self._convert_mesh_data(bo, physical, local_space, indices=False, |
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mesh_func=_bake_hull) |
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def _export_sphere(self, bo, physical, local_space): |
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def _export_sphere(self, bo, physical, local_space): |
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"""Exports sphere bounds based on the object""" |
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"""Exports sphere bounds based on the object""" |
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