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@ -34,6 +34,161 @@ class PlasmaMessageNode(PlasmaNodeBase): |
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return False |
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return False |
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class PlasmaAnimCmdMsgNode(PlasmaMessageNode, bpy.types.Node): |
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bl_category = "MSG" |
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bl_idname = "PlasmaAnimCmdMsgNode" |
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bl_label = "Animation Command" |
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bl_width_default = 190 |
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anim_type = EnumProperty(name="Type", |
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description="Animation type to affect", |
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items=[("OBJECT", "Object", "Mesh Action"), |
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("TEXTURE", "Texture", "Texture Action")], |
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default="OBJECT") |
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object_name = StringProperty(name="Object", |
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description="Target object name") |
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material_name = StringProperty(name="Material", |
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description="Target material name") |
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texture_name = StringProperty(name="Texture", |
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description="Target texture slot name") |
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go_to = EnumProperty(name="Go To", |
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description="Where should the animation start?", |
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items=[("kGoToBegin", "Beginning", "The beginning"), |
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("kGoToLoopBegin", "Loop Beginning", "The beginning of the active loop"), |
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("CURRENT", "(Don't Change)", "The current position"), |
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("kGoToEnd", "Ending", "The end"), |
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("kGoToLoopEnd", "Loop Ending", "The end of the active loop")], |
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default="CURRENT") |
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action = EnumProperty(name="Action", |
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description="What do you want the animation to do?", |
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items=[("kContinue", "Play", "Plays the animation"), |
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("kPlayToPercent", "Play to Percent", "Plays the animation until a given percent is complete"), |
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("kPlayToTime", "Play to Frame", "Plays the animation up to a given frame number"), |
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("kStop", "Stop", "Stops the animation",), |
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("kToggleState", "Toggle", "Toggles between Play and Stop"), |
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("CURRENT", "(Don't Change)", "Don't change the animation's playing state")], |
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default="CURRENT") |
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play_direction = EnumProperty(name="Direction", |
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description="Which direction do you want to play from?", |
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items=[("kSetForwards", "Forward", "Play forwards"), |
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("kSetBackwards", "Backwards", "Play backwards"), |
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("CURRENT", "(Don't Change)", "Don't change the play direction")], |
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default="CURRENT") |
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play_to_percent = IntProperty(name="Play To", |
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description="Percentage at which to stop the animation", |
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subtype="PERCENTAGE", |
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min=0, max=100, default=50) |
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play_to_frame = IntProperty(name="Play To", |
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description="Frame at which to stop the animation", |
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min=0) |
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def _set_loop_name(self, context): |
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"""Updates loop_begin and loop_end when the loop name is changed""" |
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pass |
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looping = EnumProperty(name="Looping", |
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description="Is the animation looping?", |
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items=[("kSetLooping", "Yes", "The animation is looping",), |
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("CURRENT", "(Don't Change)", "Don't change the loop status"), |
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("kSetUnLooping", "No", "The animation is NOT looping")], |
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default="CURRENT") |
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loop_name = StringProperty(name="Active Loop", |
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description="Name of the active loop", |
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update=_set_loop_name) |
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loop_begin = IntProperty(name="Loop Begin", |
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description="Frame number at which the loop begins", |
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min=0) |
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loop_end = IntProperty(name="Loop End", |
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description="Frame number at which the loop ends", |
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min=0) |
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def init(self, context): |
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self.inputs.new("PlasmaMessageSocket", "Sender", "sender") |
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def draw_buttons(self, context, layout): |
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layout.prop(self, "anim_type") |
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if self.anim_type == "OBJECT": |
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layout.prop_search(self, "object_name", bpy.data, "objects") |
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else: |
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layout.prop_search(self, "material_name", bpy.data, "materials") |
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material = bpy.data.materials.get(self.material_name, None) |
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if material is not None: |
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layout.prop_search(self, "texture_name", material, "texture_slots") |
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layout.prop(self, "go_to") |
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layout.prop(self, "action") |
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layout.prop(self, "play_direction") |
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if self.action == "kPlayToPercent": |
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layout.prop(self, "play_to_percent") |
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elif self.action == "kPlayToTime": |
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layout.prop(self, "play_to_frame") |
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layout.prop(self, "looping") |
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col = layout.column() |
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col.enabled = self.looping != "CURRENT" |
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if self.anim_type != "OBJECT": |
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loops = None |
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else: |
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obj = bpy.data.objects.get(self.object_name, None) |
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loops = None if obj is None else obj.plasma_modifiers.animation_loop |
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if loops is not None and loops.enabled: |
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layout.prop_search(self, "loop_name", loops, "loops", icon="PMARKER_ACT") |
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else: |
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layout.prop(self, "loop_begin") |
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layout.prop(self, "loop_end") |
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def convert_message(self, exporter, tree, so, respKey, wait): |
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msg = plAnimCmdMsg() |
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# We're either sending this off to an AGMasterMod or a LayerAnim |
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error = ExportError("Node '{}' in '{}' specifies an invalid animation".format(self.name, tree.name)) |
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if self.anim_type == "OBJECT": |
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obj = bpy.data.objects.get(self.object_name, None) |
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if obj is None: |
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raise error |
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anim = obj.plasma_modifiers.animation |
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if not anim.enabled: |
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raise error |
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target = exporter.mgr.find_create_key(plAGMasterMod, bl=obj, name=anim.display_name) |
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else: |
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material = bpy.data.materials.get(self.material_name, None) |
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if material is None: |
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raise error |
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tex_slot = material.texture_slots.get(self.texture_name, None) |
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if tex_slot is None: |
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raise error |
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name = "{}_{}_LayerAnim".format(self.material_name, self.texture_name) |
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target = exporter.mgr.find_create_key(plLayerAnimation, name=name, so=so) |
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if target is None: |
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raise error |
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msg.addReceiver(target) |
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# Check the enum properties to see what commands we need to add |
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for prop in (self.go_to, self.action, self.play_direction, self.looping): |
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cmd = getattr(plAnimCmdMsg, prop, None) |
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if cmd is not None: |
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msg.setCmd(cmd, True) |
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# Easier part starts here??? |
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fps = bpy.context.scene.render.fps |
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if self.action == "kPlayToPercent": |
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msg.time = self.play_to_percent |
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elif self.action == "kPlayToTime": |
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msg.time = self.play_to_frame / fps |
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# Implicit s better than explicit, I guess... |
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if self.loop_begin != self.loop_end: |
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# NOTE: loop name is not used in the engine AFAICT |
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msg.setCmd(plAnimCmdMsg.kSetLoopBegin, True) |
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msg.setCmd(plAnimCmdMsg.kSetLoopEnd, True) |
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msg.loopBegin = self.loop_begin / fps |
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msg.loopEnd = self.loop_end / fps |
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# Whew, this was crazy |
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return msg |
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class PlasmaOneShotMsgNode(PlasmaMessageNode, bpy.types.Node): |
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class PlasmaOneShotMsgNode(PlasmaMessageNode, bpy.types.Node): |
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bl_category = "MSG" |
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bl_category = "MSG" |
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bl_idname = "PlasmaOneShotMsgNode" |
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bl_idname = "PlasmaOneShotMsgNode" |
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