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@ -282,7 +282,7 @@ class MaterialConverter: |
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fcurves = [] |
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fcurves = [] |
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mat_action = harvest_fcurves(bm, fcurves, "texture_slots[{}]".format(idx)) |
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mat_action = harvest_fcurves(bm, fcurves, "texture_slots[{}]".format(idx)) |
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tex_action = harvest_fcurves(bm.texture_slots[idx].texture, fcurves) |
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tex_action = harvest_fcurves(tex_slot.texture, fcurves) |
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if not fcurves: |
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if not fcurves: |
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return base_layer |
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return base_layer |
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@ -294,7 +294,7 @@ class MaterialConverter: |
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if ctrl is not None: |
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if ctrl is not None: |
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if layer_animation is None: |
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if layer_animation is None: |
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name = "{}_LayerAnim".format(base_layer.key.name) |
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name = "{}_LayerAnim".format(base_layer.key.name) |
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layer_animation = self._mgr.find_create_object(plLayerAnimation, bl=bo, name=name) |
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layer_animation = self.get_texture_animation_key(bo, bm, tex_slot=tex_slot).object |
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setattr(layer_animation, attr, ctrl) |
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setattr(layer_animation, attr, ctrl) |
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# Alrighty, if we exported any controllers, layer_animation is a plLayerAnimation. We need to do |
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# Alrighty, if we exported any controllers, layer_animation is a plLayerAnimation. We need to do |
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@ -318,6 +318,8 @@ class MaterialConverter: |
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atc.flags |= plAnimTimeConvert.kLoop |
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atc.flags |= plAnimTimeConvert.kLoop |
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atc.loopBegin = atc.begin |
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atc.loopBegin = atc.begin |
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atc.loopEnd = atc.end |
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atc.loopEnd = atc.end |
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if layer_props.anim_sdl_var: |
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layer_animation.varName = layer_props.anim_sdl_var |
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return layer_animation |
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return layer_animation |
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# Well, we had some FCurves but they were garbage... Too bad. |
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# Well, we had some FCurves but they were garbage... Too bad. |
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@ -598,13 +600,21 @@ class MaterialConverter: |
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def get_materials(self, bo): |
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def get_materials(self, bo): |
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return self._obj2mat.get(bo, []) |
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return self._obj2mat.get(bo, []) |
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def get_texture_animation_key(self, bo, bm, tex_name): |
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def get_texture_animation_key(self, bo, bm, tex_name=None, tex_slot=None): |
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"""Finds or creates the appropriate key for sending messages to an animated Texture""" |
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"""Finds or creates the appropriate key for sending messages to an animated Texture""" |
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tex_slot = bm.texture_slots.get(tex_name, None) |
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assert tex_name or tex_slot |
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if tex_slot is None: |
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if tex_slot is None: |
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raise ExportError("Material '{}' does not contain Texture '{}'".format(bm.name, tex_name)) |
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tex_slot = bm.texture_slots.get(tex_name, None) |
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if tex_slot is None: |
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raise ExportError("Material '{}' does not contain Texture '{}'".format(bm.name, tex_name)) |
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if tex_name is None: |
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tex_name = tex_slot.name |
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name = "{}_{}_LayerAnim".format(bm.name, tex_name) |
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name = "{}_{}_LayerAnim".format(bm.name, tex_name) |
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return self._mgr.find_create_key(plLayerAnimation, bl=bo, name=name) |
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layer = tex_slot.texture.plasma_layer |
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pClass = plLayerSDLAnimation if layer.anim_sdl_var else plLayerAnimation |
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return self._mgr.find_create_key(pClass, bl=bo, name=name) |
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@property |
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@property |
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def _mgr(self): |
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def _mgr(self): |
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