mirror of https://github.com/H-uru/korman.git
Browse Source
Korlib will have two components: a python implementation in Korman and a C++ "_korlib" module that will be insanely fast. Users will apreciate it, and devs will be glad they don't have to compile the C version.pull/11/head
Adam Johnson
9 years ago
3 changed files with 119 additions and 85 deletions
@ -0,0 +1,19 @@ |
|||||||
|
# This file is part of Korman. |
||||||
|
# |
||||||
|
# Korman is free software: you can redistribute it and/or modify |
||||||
|
# it under the terms of the GNU General Public License as published by |
||||||
|
# the Free Software Foundation, either version 3 of the License, or |
||||||
|
# (at your option) any later version. |
||||||
|
# |
||||||
|
# Korman is distributed in the hope that it will be useful, |
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
# GNU General Public License for more details. |
||||||
|
# |
||||||
|
# You should have received a copy of the GNU General Public License |
||||||
|
# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
||||||
|
|
||||||
|
try: |
||||||
|
from _korlib import * |
||||||
|
except ImportError: |
||||||
|
from .texture import * |
@ -0,0 +1,97 @@ |
|||||||
|
# This file is part of Korman. |
||||||
|
# |
||||||
|
# Korman is free software: you can redistribute it and/or modify |
||||||
|
# it under the terms of the GNU General Public License as published by |
||||||
|
# the Free Software Foundation, either version 3 of the License, or |
||||||
|
# (at your option) any later version. |
||||||
|
# |
||||||
|
# Korman is distributed in the hope that it will be useful, |
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
# GNU General Public License for more details. |
||||||
|
# |
||||||
|
# You should have received a copy of the GNU General Public License |
||||||
|
# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
||||||
|
|
||||||
|
import bgl |
||||||
|
|
||||||
|
# BGL doesn't know about this as of Blender 2.74 |
||||||
|
bgl.GL_GENERATE_MIPMAP = 0x8191 |
||||||
|
bgl.GL_BGRA = 0x80E1 |
||||||
|
|
||||||
|
class GLTexture: |
||||||
|
def __init__(self, blimg): |
||||||
|
self._ownit = (blimg.bindcode == 0) |
||||||
|
if self._ownit: |
||||||
|
if blimg.gl_load() != 0: |
||||||
|
raise explosions.GLLoadError(blimg) |
||||||
|
self._blimg = blimg |
||||||
|
|
||||||
|
def __del__(self): |
||||||
|
if self._ownit: |
||||||
|
self._blimg.gl_free() |
||||||
|
|
||||||
|
def __enter__(self): |
||||||
|
"""Sets the Blender Image as the active OpenGL texture""" |
||||||
|
self._previous_texture = self._get_integer(bgl.GL_TEXTURE_BINDING_2D) |
||||||
|
self._changed_state = (self._previous_texture != self._blimg.bindcode) |
||||||
|
if self._changed_state: |
||||||
|
bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._blimg.bindcode) |
||||||
|
return self |
||||||
|
|
||||||
|
def __exit__(self, type, value, traceback): |
||||||
|
mipmap_state = getattr(self, "_mipmap_state", None) |
||||||
|
if mipmap_state is not None: |
||||||
|
bgl.glTexParameteri(bgl.GL_TEXTURE_2D, bgl.GL_GENERATE_MIPMAP, mipmap_state) |
||||||
|
|
||||||
|
if self._changed_state: |
||||||
|
bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._previous_texture) |
||||||
|
|
||||||
|
def generate_mipmap(self): |
||||||
|
"""Generates all mip levels for this texture""" |
||||||
|
self._mipmap_state = self._get_tex_param(bgl.GL_GENERATE_MIPMAP) |
||||||
|
|
||||||
|
# Note that this is a very old feature from OpenGL 1.x -- it's new enough that Windows (and |
||||||
|
# Blender apparently) don't support it natively and yet old enough that it was thrown away |
||||||
|
# in OpenGL 3.0. The new way is glGenerateMipmap, but Blender likes oldgl, so we don't have that |
||||||
|
# function available to us in BGL. I don't want to deal with loading the GL dll in ctypes on |
||||||
|
# many platforms right now (or context headaches). If someone wants to fix this, be my guest! |
||||||
|
# It will simplify our state tracking a bit. |
||||||
|
bgl.glTexParameteri(bgl.GL_TEXTURE_2D, bgl.GL_GENERATE_MIPMAP, 1) |
||||||
|
|
||||||
|
def get_level_data(self, level=0, calc_alpha=False, bgra=False, quiet=False): |
||||||
|
"""Gets the uncompressed pixel data for a requested mip level, optionally calculating the alpha |
||||||
|
channel from the image color data |
||||||
|
""" |
||||||
|
width = self._get_tex_param(bgl.GL_TEXTURE_WIDTH, level) |
||||||
|
height = self._get_tex_param(bgl.GL_TEXTURE_HEIGHT, level) |
||||||
|
if not quiet: |
||||||
|
print(" Level #{}: {}x{}".format(level, width, height)) |
||||||
|
|
||||||
|
# Grab the image data |
||||||
|
size = width * height * 4 |
||||||
|
buf = bgl.Buffer(bgl.GL_BYTE, size) |
||||||
|
fmt = bgl.GL_BGRA if bgra else bgl.GL_RGBA |
||||||
|
bgl.glGetTexImage(bgl.GL_TEXTURE_2D, level, fmt, bgl.GL_UNSIGNED_BYTE, buf); |
||||||
|
|
||||||
|
# Calculate le alphas |
||||||
|
# NOTE: the variable names are correct for GL_RGBA. We'll still get the right values for |
||||||
|
# BGRA, obviously, but red will suddenly be... blue. Yeah. |
||||||
|
if calc_alpha: |
||||||
|
for i in range(0, size, 4): |
||||||
|
r, g, b = buf[i:i+3] |
||||||
|
buf[i+3] = int((r + g + b) / 3) |
||||||
|
return bytes(buf) |
||||||
|
|
||||||
|
def _get_integer(self, arg): |
||||||
|
buf = bgl.Buffer(bgl.GL_INT, 1) |
||||||
|
bgl.glGetIntegerv(arg, buf) |
||||||
|
return int(buf[0]) |
||||||
|
|
||||||
|
def _get_tex_param(self, param, level=None): |
||||||
|
buf = bgl.Buffer(bgl.GL_INT, 1) |
||||||
|
if level is None: |
||||||
|
bgl.glGetTexParameteriv(bgl.GL_TEXTURE_2D, param, buf) |
||||||
|
else: |
||||||
|
bgl.glGetTexLevelParameteriv(bgl.GL_TEXTURE_2D, level, param, buf) |
||||||
|
return int(buf[0]) |
Loading…
Reference in new issue