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Add the Change Subworld message node. (#377)

pull/382/head
Adam Johnson 1 year ago committed by GitHub
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d37720ce4c
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  1. 79
      korman/nodes/node_messages.py
  2. 10
      korman/properties/modifiers/physics.py

79
korman/nodes/node_messages.py

@ -13,16 +13,24 @@
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
from __future__ import annotations
import bpy
from bpy.props import *
from collections import OrderedDict
from PyHSPlasma import *
from collections import OrderedDict
from typing import *
from .node_core import *
from ..properties.modifiers.physics import subworld_types
from ..properties.modifiers.region import footstep_surfaces, footstep_surface_ids
from ..exporter import ExportError
from .. import idprops
if TYPE_CHECKING:
from ..exporter import Exporter
class PlasmaMessageSocketBase(PlasmaNodeSocketBase):
bl_color = (0.004, 0.282, 0.349, 1.0)
class PlasmaMessageSocket(PlasmaMessageSocketBase, bpy.types.NodeSocket):
@ -925,6 +933,75 @@ class PlasmaSoundMsgNode(idprops.IDPropObjectMixin, PlasmaMessageWithCallbacksNo
return False
class PlasmaSubworldMsgNode(PlasmaMessageNode, bpy.types.Node):
bl_category = "MSG"
bl_idname = "PlasmaSubworldMsgNode"
bl_label = "Change Subworld"
bl_width_default = 200
sub_type_value = EnumProperty(
items=subworld_types,
default="subworld",
options={"HIDDEN"}
)
def _get_sub_type(self) -> int:
if self.subworld is not None:
self.sub_type_value = self.subworld.plasma_modifiers.subworld_def.sub_type
if not self.sub_type_value:
self.sub_type_value = "subworld"
return next(
i for i, sub_type in enumerate(subworld_types)
if sub_type[0] == self.sub_type_value
)
def _set_sub_type(self, value: int):
value_str = subworld_types[value][0]
if self.subworld is not None:
self.subworld.plasma_modifiers.subworld_def.sub_type = value_str
self.sub_type_value = value_str
sub_type: str = EnumProperty(
name="Subworld Type",
description="Specifies the physics strategy to use for this subworld",
items=subworld_types,
get=_get_sub_type,
set=_set_sub_type,
options=set()
)
subworld: bpy.types.Object = PointerProperty(
name="Subworld",
description="Subworld to move the player to (leave empty for the main world)",
poll=idprops.poll_subworld_objects,
type=bpy.types.Object
)
def draw_buttons(self, context, layout):
need_world_type = self.subworld is None and self.sub_type == "auto"
layout.alert = need_world_type
layout.prop(self, "sub_type", text="Type")
if need_world_type:
layout.label("When leaving a subworld, the subworld type MUST be specified!", icon="ERROR")
layout.alert = False
layout.prop(self, "subworld")
def convert_message(self, exporter: Exporter, so: plSceneObject):
if self.subworld is None and self.sub_type == "auto":
self.raise_error("When leaving a subworld, the subworld type MUST be specified!")
if exporter.physics.is_dedicated_subworld(self.subworld) or self.sub_type == "subworld":
msg = plSubWorldMsg()
if self.subworld:
msg.worldKey = exporter.mgr.find_key(plSceneObject, bl=self.subworld)
return msg
else:
msg = plRideAnimatedPhysMsg()
msg.BCastFlags |= plMessage.kPropagateToModifiers
msg.entering = self.subworld is not None
return msg
class PlasmaTimerCallbackMsgNode(PlasmaMessageWithCallbacksNode, bpy.types.Node):
bl_category = "MSG"
bl_idname = "PlasmaTimerCallbackMsgNode"

10
korman/properties/modifiers/physics.py

@ -49,6 +49,12 @@ surface_types = (
("kUser3", "User 3", ""),
)
subworld_types = (
("auto", "Auto", "Korman will decide which physics strategy to use"),
("dynamicav", "Dynamic Avatar", "Allows the avatar to affected by dynamic physicals"),
("subworld", "Separate World", "Causes all objects to be placed in a separate physics simulation"),
)
def bounds_type_index(key):
return list(zip(*bounds_types))[0].index(key)
@ -136,9 +142,7 @@ class PlasmaSubworld(PlasmaModifierProperties):
sub_type = EnumProperty(name="Subworld Type",
description="Specifies the physics strategy to use for this subworld",
items=[("auto", "Auto", "Korman will decide which physics strategy to use"),
("dynamicav", "Dynamic Avatar", "Allows the avatar to affected by dynamic physicals"),
("subworld", "Separate World", "Causes all objects to be placed in a separate physics simulation")],
items=subworld_types,
default="auto",
options=set())
gravity = FloatVectorProperty(name="Gravity",

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