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Fix mesh manager chicken/egg problem.

pull/269/head
Adam Johnson 3 years ago
parent
commit
d22b7170b7
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 2
      korman/exporter/convert.py
  2. 25
      korman/exporter/etlight.py
  3. 5
      korman/exporter/mesh.py

2
korman/exporter/convert.py

@ -58,7 +58,7 @@ class Exporter:
self.image = image.ImageCache(self)
self.locman = locman.LocalizationConverter(self)
self.decal = decal.DecalConverter(self)
self.oven = etlight.LightBaker(self.report)
self.oven = etlight.LightBaker(mesh=self.mesh, report=self.report)
# Step 0.8: Init the progress mgr
self.mesh.add_progress_presteps(self.report)

25
korman/exporter/etlight.py

@ -25,10 +25,10 @@ from ..helpers import *
_NUM_RENDER_LAYERS = 20
class LightBaker(_MeshManager):
class LightBaker:
"""ExportTime Lighting"""
def __init__(self, report=None, *, verbose=False):
def __init__(self, *, mesh=None, report=None, verbose=False):
self._lightgroups = {}
if report is None:
self._report = ExportVerboseLogger() if verbose else ExportProgressLogger()
@ -38,7 +38,11 @@ class LightBaker(_MeshManager):
else:
self._report = report
self._own_report = False
super().__init__(self._report)
# This used to be the base class, but due to the need to access the export state
# which may be stored in the exporter's mesh manager, we've changed from is-a to has-a
# semantics. Sorry for this confusion!
self._mesh = _MeshManager(self._report) if mesh is None else mesh
self.vcol_layer_name = "autocolor"
self.lightmap_name = "{}_LIGHTMAPGEN.png"
@ -52,6 +56,13 @@ class LightBaker(_MeshManager):
if self._own_report:
self._report.progress_end()
def __enter__(self):
self._mesh.__enter__()
return self
def __exit__(self, *exc_info):
self._mesh.__exit__(*exc_info)
@staticmethod
def add_progress_steps(report, add_base=False):
if add_base:
@ -385,8 +396,10 @@ class LightBaker(_MeshManager):
# Meshes with modifiers need to have islands packed to prevent generated vertices
# from sharing UVs. Sigh.
if self.is_collapsed(bo):
self._report.warn("'{}': packing islands in UV Texture '{}' due to modifier collapse", bo.name, uv_base.name)
if self._mesh.is_collapsed(bo):
# Danger: uv_base.name -> UnicodeDecodeError (wtf? another blender bug?)
self._report.warn("'{}': packing islands in UV Texture '{}' due to modifier collapse",
bo.name, modifier.uv_map, indent=2)
with self._set_mode("EDIT"):
bpy.ops.mesh.select_all(action="SELECT")
bpy.ops.uv.pack_islands(margin=0.01)
@ -441,7 +454,7 @@ class LightBaker(_MeshManager):
# future exports as an optimization. We won't reach this point if there is already an
# autocolor layer (gulp).
if not self.force and needs_vcol_layer:
self.context_stack.enter_context(TemporaryObject(vcol_layer, vcols.remove))
self._mesh.context_stack.enter_context(TemporaryObject(vcol_layer, vcols.remove))
# Indicate we should bake
return True

5
korman/exporter/mesh.py

@ -167,6 +167,7 @@ class _MeshManager:
self.context_stack = ExitStack()
if report is not None:
self._report = report
self._entered = False
self._overrides = {}
@staticmethod
@ -183,6 +184,9 @@ class _MeshManager:
return props
def __enter__(self):
assert self._entered is False, "_MeshManager is not reentrant"
self._entered = True
self.context_stack.__enter__()
scene = bpy.context.scene
@ -231,6 +235,7 @@ class _MeshManager:
if key in {"name", "type"} or (cached_mod["type"], key) in readonly_attributes:
continue
setattr(mod, key, value)
self._entered = False
def is_collapsed(self, bo) -> bool:
return bo.name in self._overrides

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