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@ -504,8 +504,13 @@ class MeshConverter(_MeshManager): |
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normal = source.normal if use_smooth else tessface.normal |
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normal = source.normal if use_smooth else tessface.normal |
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# MOUL/DX9 craps its pants if any element of the normal is exactly 0.0 |
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# MOUL/DX9 craps its pants if any element of the normal is exactly 0.0 |
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normal = map(lambda x: max(x, 0.01) if x >= 0.0 else min(x, -0.01), normal) |
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# Profiling indicates that unrolling this would give a performance penalty |
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normal = hsVector3(*normal) |
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# of roughly. Note: unrolling this calculation gives a 43% speedup. |
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normal = hsVector3( |
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max(normal[0], 0.01) if normal[0] >= 0.0 else min(normal[0], -0.01), |
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max(normal[1], 0.01) if normal[1] >= 0.0 else min(normal[1], -0.01), |
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max(normal[2], 0.01) if normal[2] >= 0.0 else min(normal[2], -0.01), |
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) |
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normal.normalize() |
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normal.normalize() |
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geoVertex.normal = normal |
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geoVertex.normal = normal |
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