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Change to Blender 2.77 style bpy.types.Image.bindcode.
This idiotic change was introduced in stealth mode from 2.76 to 2.77. It has something to do with 3d textures, supposedly. I think the person who made this change is simply an asshat...
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@ -30,6 +30,8 @@
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# define GL_GENERATE_MIPMAP 0x8191
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#endif // GL_GENERATE_MIPMAP
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#define TEXTARGET_TEXTURE_2D 0
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extern "C" {
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typedef struct {
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@ -80,8 +82,16 @@ static int pyGLTexture___init__(pyGLTexture* self, PyObject* args, PyObject* kwd
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static PyObject* pyGLTexture__enter__(pyGLTexture* self) {
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// Is the image already loaded?
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PyObjectRef bindcode = PyObject_GetAttrString(self->m_blenderImage, "bindcode");
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// bindcode changed to a sequence in 2.77. We want the first element for a 2D texture.
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// Why did we make this change, exactly?
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if (PySequence_Check(bindcode)) {
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bindcode = PySequence_GetItem(bindcode, TEXTARGET_TEXTURE_2D);
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}
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// Now we should have a GLuint...
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if (!PyLong_Check(bindcode)) {
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PyErr_SetString(PyExc_RuntimeError, "Image bindcode isn't a long?");
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PyErr_SetString(PyExc_TypeError, "Image bindcode isn't a long?");
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return NULL;
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}
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@ -92,11 +102,24 @@ static PyObject* pyGLTexture__enter__(pyGLTexture* self) {
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// Load image into GL
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if (self->m_ownIt) {
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PyObjectRef new_bind = PyObject_CallMethod(self->m_blenderImage, "gl_load", NULL);
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if (PyLong_AsSize_t(new_bind) != 0) {
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PyErr_SetString(PyExc_RuntimeError, "failed to load image into GL");
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if (!PyLong_Check(new_bind)) {
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PyErr_SetString(PyExc_TypeError, "gl_load() did not return a long");
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return NULL;
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}
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ssize_t result = PyLong_AsSize_t(new_bind);
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if (result != GL_NO_ERROR) {
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PyErr_Format(PyExc_RuntimeError, "gl_load() error: %d", result);
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return NULL;
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}
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bindcode = PyObject_GetAttrString(self->m_blenderImage, "bindcode");
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if (PySequence_Check(bindcode)) {
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bindcode = PySequence_GetItem(bindcode, TEXTARGET_TEXTURE_2D);
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}
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// Now we should have a GLuint...
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if (!PyLong_Check(bindcode)) {
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PyErr_SetString(PyExc_TypeError, "Image bindcode isn't a long?");
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return NULL;
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}
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image_bindcode = PyLong_AsUnsignedLong(bindcode);
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}
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@ -22,10 +22,10 @@ from . import operators
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bl_info = {
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"name": "Korman",
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"author": "Guild of Writers",
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"blender": (2, 74, 0), # I can't be bothered to support old stuff
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"blender": (2, 77, 0),
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"location": "File > Import-Export",
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"description": "Exporter for Cyan Worlds' Plasma Engine",
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"warning": "alpha",
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"warning": "beta",
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"category": "System", # Eventually, we will hide some of the default
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# Blender panels (think materials)
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}
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@ -572,9 +572,10 @@ class MaterialConverter:
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def _resize_image(self, image, width, height):
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image.scale(width, height)
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image.update()
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# If the image is already loaded into OpenGL, we need to refresh it to get the scaling.
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if image.bindcode != 0:
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if image.bindcode[0] != 0:
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image.gl_free()
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image.gl_load()
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@ -22,7 +22,7 @@ bgl.GL_BGRA = 0x80E1
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class GLTexture:
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def __init__(self, blimg):
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self._ownit = (blimg.bindcode == 0)
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self._ownit = (blimg.bindcode[0] == 0)
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self._blimg = blimg
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def __enter__(self):
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@ -32,9 +32,9 @@ class GLTexture:
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raise RuntimeError("failed to load image")
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self._previous_texture = self._get_integer(bgl.GL_TEXTURE_BINDING_2D)
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self._changed_state = (self._previous_texture != self._blimg.bindcode)
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self._changed_state = (self._previous_texture != self._blimg.bindcode[0])
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if self._changed_state:
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._blimg.bindcode)
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._blimg.bindcode[0])
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return self
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def __exit__(self, type, value, traceback):
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