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mirror of https://github.com/H-uru/korman.git synced 2025-07-14 02:27:36 -04:00

Change to Blender 2.77 style bpy.types.Image.bindcode.

This idiotic change was introduced in stealth mode from 2.76 to 2.77. It has something to do with 3d textures, supposedly. I think the person who made this change is simply an asshat...
This commit is contained in:
2016-05-21 20:10:11 -04:00
parent 8c43462ae0
commit cb6541675a
4 changed files with 33 additions and 9 deletions

View File

@ -30,6 +30,8 @@
# define GL_GENERATE_MIPMAP 0x8191
#endif // GL_GENERATE_MIPMAP
#define TEXTARGET_TEXTURE_2D 0
extern "C" {
typedef struct {
@ -80,8 +82,16 @@ static int pyGLTexture___init__(pyGLTexture* self, PyObject* args, PyObject* kwd
static PyObject* pyGLTexture__enter__(pyGLTexture* self) {
// Is the image already loaded?
PyObjectRef bindcode = PyObject_GetAttrString(self->m_blenderImage, "bindcode");
// bindcode changed to a sequence in 2.77. We want the first element for a 2D texture.
// Why did we make this change, exactly?
if (PySequence_Check(bindcode)) {
bindcode = PySequence_GetItem(bindcode, TEXTARGET_TEXTURE_2D);
}
// Now we should have a GLuint...
if (!PyLong_Check(bindcode)) {
PyErr_SetString(PyExc_RuntimeError, "Image bindcode isn't a long?");
PyErr_SetString(PyExc_TypeError, "Image bindcode isn't a long?");
return NULL;
}
@ -92,11 +102,24 @@ static PyObject* pyGLTexture__enter__(pyGLTexture* self) {
// Load image into GL
if (self->m_ownIt) {
PyObjectRef new_bind = PyObject_CallMethod(self->m_blenderImage, "gl_load", NULL);
if (PyLong_AsSize_t(new_bind) != 0) {
PyErr_SetString(PyExc_RuntimeError, "failed to load image into GL");
if (!PyLong_Check(new_bind)) {
PyErr_SetString(PyExc_TypeError, "gl_load() did not return a long");
return NULL;
}
ssize_t result = PyLong_AsSize_t(new_bind);
if (result != GL_NO_ERROR) {
PyErr_Format(PyExc_RuntimeError, "gl_load() error: %d", result);
return NULL;
}
bindcode = PyObject_GetAttrString(self->m_blenderImage, "bindcode");
if (PySequence_Check(bindcode)) {
bindcode = PySequence_GetItem(bindcode, TEXTARGET_TEXTURE_2D);
}
// Now we should have a GLuint...
if (!PyLong_Check(bindcode)) {
PyErr_SetString(PyExc_TypeError, "Image bindcode isn't a long?");
return NULL;
}
image_bindcode = PyLong_AsUnsignedLong(bindcode);
}