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Fix Blend Texture UI tracebacks.

pull/164/head
Adam Johnson 5 years ago
parent
commit
b2236ad1f2
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 7
      korman/ui/ui_texture.py

7
korman/ui/ui_texture.py

@ -93,14 +93,15 @@ class PlasmaLayerPanel(TextureButtonsPanel, bpy.types.Panel):
split = layout.split() split = layout.split()
col = split.column() col = split.column()
col.active = texture.use_mipmap detail_map_candidate = texture.type == "IMAGE" and texture.use_mipmap
col.active = detail_map_candidate
col.prop(layer_props, "is_detail_map", text="Detail Blending") col.prop(layer_props, "is_detail_map", text="Detail Blending")
col = col.column(align=True) col = col.column(align=True)
col.active = texture.use_mipmap and layer_props.is_detail_map col.active = detail_map_candidate and layer_props.is_detail_map
col.prop(layer_props, "detail_fade_start") col.prop(layer_props, "detail_fade_start")
col.prop(layer_props, "detail_fade_stop") col.prop(layer_props, "detail_fade_stop")
col = split.column(align=True) col = split.column(align=True)
col.active = texture.use_mipmap and layer_props.is_detail_map col.active = detail_map_candidate and layer_props.is_detail_map
col.label(text="") col.label(text="")
col.prop(layer_props, "detail_opacity_start") col.prop(layer_props, "detail_opacity_start")
col.prop(layer_props, "detail_opacity_stop") col.prop(layer_props, "detail_opacity_stop")

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