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Fix calculate alpha boogs
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@ -87,10 +87,9 @@ class _GLTexture:
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# NOTE: the variable names are correct for GL_RGBA. We'll still get the right values for
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# BGRA, obviously, but red will suddenly be... blue. Yeah.
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if calc_alpha:
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for i in range(size, 4):
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base = i*4
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r, g, b = buf[base:base+2]
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buf[base+3] = int((r + g + b) / 3)
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for i in range(0, size, 4):
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r, g, b = buf[i:i+3]
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buf[i+3] = int((r + g + b) / 3)
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return bytes(buf)
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def _get_integer(self, arg):
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