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Add mitigations for #423.

All `plCameraModifier` objects *must* have a brain or the client will
crash dereferencing a null pointer. This commit audits all
`plCameraModifier` creations and ensures that we are using a camera that
will have a brain. There are probably better ways to do this, but I am
le tired.
pull/432/head
Adam Johnson 6 days ago
parent
commit
9b7fbb7c76
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 4
      korman/exporter/camera.py
  2. 2
      korman/exporter/material.py

4
korman/exporter/camera.py

@ -97,6 +97,10 @@ class CameraConverter:
continue
cam_trans = plCameraModifier.CamTrans()
if manual_trans.camera:
# Don't even bother if a disabled camera is referenced. If we export camera modifier
# for a disabled camera, then it won't get a brain, and the client will crash.
if not manual_trans.camera.plasma_object.enabled:
continue
cam_trans.transTo = self._mgr.find_create_key(plCameraModifier, bl=manual_trans.camera)
cam_trans.ignore = manual_trans.mode == "ignore"

2
korman/exporter/material.py

@ -770,6 +770,8 @@ class MaterialConverter:
# least a SceneObject and CoordInterface so that we can touch it...
# NOTE: that harvest_actor makes sure everyone alread knows we're going to have a CI
if isinstance(viewpt.data, bpy.types.Camera):
if not viewpt.plasma_object.enabled:
raise ExportError(f"DynamicCamMap '{texture.name} wants to use the camera '{viewpt.name}', but it is not a Plasma Object!")
pl_env.camera = self._mgr.find_create_key(plCameraModifier, bl=viewpt)
else:
pl_env.rootNode = self._mgr.find_create_key(plSceneObject, bl=viewpt)

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