|
|
|
@ -16,6 +16,7 @@
|
|
|
|
|
import bpy |
|
|
|
|
from bpy.app.handlers import persistent |
|
|
|
|
|
|
|
|
|
from .explosions import * |
|
|
|
|
from .logger import ExportProgressLogger |
|
|
|
|
from .mesh import _MeshManager, _VERTEX_COLOR_LAYERS |
|
|
|
|
from ..helpers import * |
|
|
|
@ -223,8 +224,17 @@ class LightBaker(_MeshManager):
|
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
mods = i.plasma_modifiers |
|
|
|
|
if mods.lightmap.enabled: |
|
|
|
|
key = ("lightmap",) + tuple(mods.lightmap.render_layers) |
|
|
|
|
lightmap_mod = mods.lightmap |
|
|
|
|
if lightmap_mod.enabled: |
|
|
|
|
# In order for Blender to be able to bake this properly, at least one of the |
|
|
|
|
# layers this object is on must be selected. We will sanity check this now. |
|
|
|
|
lm_layers, obj_layers = tuple(lightmap_mod.render_layers), tuple(i.layers) |
|
|
|
|
lm_active_layers = set((i for i, value in enumerate(lm_layers) if value)) |
|
|
|
|
obj_active_layers = set((i for i, value in enumerate(obj_layers) if value)) |
|
|
|
|
if not lm_active_layers & obj_active_layers: |
|
|
|
|
raise ExportError("Lightmap '{}': At least one layer the object is on must be selected".format(i.name)) |
|
|
|
|
|
|
|
|
|
key = ("lightmap",) + lm_layers |
|
|
|
|
if key in bake: |
|
|
|
|
bake[key].append(i) |
|
|
|
|
else: |
|
|
|
|