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Add plFollowMod.

pull/11/head
Joseph Davies 9 years ago
parent
commit
88f17ef654
  1. 54
      korman/properties/modifiers/render.py
  2. 6
      korman/ui/modifiers/render.py

54
korman/properties/modifiers/render.py

@ -171,3 +171,57 @@ class PlasmaViewFaceMod(PlasmaModifierProperties):
@property @property
def requires_actor(self): def requires_actor(self):
return True return True
class PlasmaFollowMod(PlasmaModifierProperties):
pl_id = "followmod"
bl_category = "Render"
bl_label = "Follow"
bl_description = "Follow the movement of the camera, player, or another object"
follow_mode = EnumProperty(name="Mode",
description="Leader's movement to follow",
items=[
("kPositionX", "X Axis", "Follow the leader's X movements"),
("kPositionY", "Y Axis", "Follow the leader's Y movements"),
("kPositionZ", "Z Axis", "Follow the leader's Z movements"),
("kRotate", "Rotation", "Follow the leader's rotation movements"),
],
default={"kPositionX", "kPositionY", "kPositionZ"},
options={"ENUM_FLAG"})
leader_type = EnumProperty(name="Leader Type",
description="Leader to follow",
items=[
("kFollowCamera", "Camera", "Follow the camera"),
("kFollowListener", "Listener", "Follow listeners"),
("kFollowPlayer", "Player", "Follow the local player"),
("kFollowObject", "Object", "Follow an object"),
])
leader_object = StringProperty(name="Leader Object",
description="Object to follow")
def export(self, exporter, bo, so):
fm = exporter.mgr.find_create_object(plFollowMod, so=so, name=self.key_name)
fm.mode = 0
for flag in (getattr(plFollowMod, mode) for mode in self.follow_mode):
fm.mode |= flag
fm.leaderType = getattr(plFollowMod, self.leader_type)
if self.leader_type == "kFollowObject":
# If this object is following another object, make sure that the
# leader has been selected and is a valid SO.
if self.leader_object:
leader_obj = bpy.data.objects.get(self.leader_object, None)
if leader_obj is None:
raise ExportError("'{}': Follow's leader object is invalid".format(self.key_name))
else:
fm.leader = exporter.mgr.find_create_key(plSceneObject, bl=leader_obj)
else:
raise ExportError("'{}': Follow's leader object must be selected".format(self.key_name))
@property
def requires_actor(self):
return True

6
korman/ui/modifiers/render.py

@ -55,3 +55,9 @@ def viewfacemod(modifier, layout, context):
col = split.column() col = split.column()
col.enabled = modifier.offset col.enabled = modifier.offset
col.prop(modifier, "offset_coord") col.prop(modifier, "offset_coord")
def followmod(modifier, layout, context):
layout.row().prop(modifier, "follow_mode", expand=True)
layout.prop(modifier, "leader_type")
if modifier.leader_type == "kFollowObject":
layout.prop_search(modifier, "leader_object", bpy.data, "objects", icon="OUTLINER_OB_MESH")

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