@ -37,11 +37,14 @@ class PhysicsConverter:
indices + = ( v [ 0 ] , v [ 2 ] , v [ 3 ] , )
return indices
def _convert_mesh_data ( self , bo , physical , indices = True ) :
def _convert_mesh_data ( self , bo , physical , indices = True , mesh_func = None ) :
mesh = bo . to_mesh ( bpy . context . scene , True , " RENDER " , calc_tessface = False )
mat = bo . matrix_world
with TemporaryObject ( mesh , bpy . data . meshes . remove ) as mesh :
with TemporaryObject ( mesh , bpy . data . meshes . remove ) :
if mesh_func is not None :
mesh_func ( mesh )
# We can only use the plPhysical xforms if there is a CI...
if self . _exporter ( ) . has_coordiface ( bo ) :
mesh . update ( calc_tessface = indices )
@ -81,7 +84,7 @@ class PhysicsConverter:
physical . sceneNode = self . _mgr . get_scene_node ( bl = bo )
mesh = bo . to_mesh ( bpy . context . scene , True , " RENDER " , calc_tessface = False )
with TemporaryObject ( mesh , bpy . data . meshes . remove ) as mesh :
with TemporaryObject ( mesh , bpy . data . meshes . remove ) :
# We will apply all xform, seeing as how this is a special case...
mesh . transform ( bo . matrix_world )
mesh . update ( calc_tessface = True )
@ -140,12 +143,23 @@ class PhysicsConverter:
""" Exports convex hull bounds based on the object """
physical . boundsType = plSimDefs . kHullBounds
vertices = self . _convert_mesh_data ( bo , physical , indices = False )
# --- TODO ---
# Until we have real convex hull processing, simply dump the verts into the physical
# Note that PyPRP has always done this... PhysX will optimize this for us. So, it's not
# the end of the world (but it is evil).
physical . verts = vertices
# Only certain builds of libHSPlasma are able to take artist generated triangle soups and
# bake them to convex hulls. Specifically, Windows 32-bit w/PhysX 2.6. Everything else just
# needs to have us provide some friendlier data...
def _bake_hull ( mesh ) :
# The bmesh API for doing this is trash, so we will link this temporary mesh to an
# even more temporary object so we can use the traditional operator.
# Unless you want to write some code to do this by hand...??? (not me)
bo = bpy . data . objects . new ( " BMeshSucks " , mesh )
bpy . context . scene . objects . link ( bo )
with TemporaryObject ( bo , bpy . data . objects . remove ) :
bpy . context . scene . objects . active = bo
bpy . ops . object . mode_set ( mode = " EDIT " )
bpy . ops . mesh . select_all ( action = " SELECT " )
bpy . ops . mesh . convex_hull ( use_existing_faces = False )
bpy . ops . object . mode_set ( mode = " OBJECT " )
physical . verts = self . _convert_mesh_data ( bo , physical , indices = False , mesh_func = _bake_hull )
def _export_sphere ( self , bo , physical ) :
""" Exports sphere bounds based on the object """