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Add clamp alpha operator.

This is useful to force textures to compress to DXT1 if you want to
maintain some cheap transparency.
pull/176/head
Adam Johnson 5 years ago
parent
commit
84ab9206c3
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 73
      korman/operators/op_image.py
  2. 2
      korman/ui/ui_menus.py

73
korman/operators/op_image.py

@ -33,15 +33,7 @@ _CUBE_FACES = {
"frontFace": "FR",
}
class PlasmaBakeImageAlphaOperator(bpy.types.Operator):
bl_idname = "image.plasma_bake_image_alpha"
bl_label = "Bake Image Alpha"
bl_description = "Bake an image's calculated alpha to another image's alpha channel"
filepath = StringProperty(name="Alpha Image",
subtype="FILE_PATH",
options=set())
class ImageOperator:
def execute(self, context):
with ConsoleToggler(True), ExportProgressLogger() as self._report:
try:
@ -52,6 +44,23 @@ class PlasmaBakeImageAlphaOperator(bpy.types.Operator):
else:
return {"FINISHED"}
def _execute(self, context):
raise NotImplementedError()
@classmethod
def poll(cls, context):
return context.scene.render.engine == "PLASMA_GAME"
class PlasmaBakeImageAlphaOperator(ImageOperator, bpy.types.Operator):
bl_idname = "image.plasma_bake_image_alpha"
bl_label = "Bake Image Alpha"
bl_description = "Bake an image's calculated alpha to another image's alpha channel"
filepath = StringProperty(name="Alpha Image",
subtype="FILE_PATH",
options=set())
def _execute(self, context):
self._report.progress_add_step("Preparing Images")
self._report.progress_add_step("Baking Alpha")
@ -105,10 +114,10 @@ class PlasmaBakeImageAlphaOperator(bpy.types.Operator):
@classmethod
def poll(cls, context):
space = context.space_data
return context.scene.render.engine == "PLASMA_GAME" and space and space.image
return super().poll(context) and space and space.image
class PlasmaBuildCubeMapOperator(bpy.types.Operator):
class PlasmaBuildCubeMapOperator(ImageOperator, bpy.types.Operator):
bl_idname = "image.plasma_build_cube_map"
bl_label = "Build Cubemap"
bl_description = "Builds a Blender cubemap from six images"
@ -127,17 +136,7 @@ class PlasmaBuildCubeMapOperator(bpy.types.Operator):
default="",
options={"HIDDEN"})
def execute(self, context):
with ConsoleToggler(True), ExportProgressLogger() as self._report:
try:
self._execute()
except ExportError as error:
self.report({"ERROR"}, str(error))
return {"CANCELLED"}
else:
return {"FINISHED"}
def _execute(self):
def _execute(self, context):
self._report.progress_add_step("Finding Face Images")
self._report.progress_add_step("Loading Face Images")
self._report.progress_add_step("Scaling Face Images")
@ -273,10 +272,6 @@ class PlasmaBuildCubeMapOperator(bpy.types.Operator):
with GLTexture(image=blimage, fast=True) as glimage:
return glimage.image_data
@classmethod
def poll(cls, context):
return context.scene.render.engine == "PLASMA_GAME"
def _scale_images(self, face_widths, face_heights, face_data):
self._report.progress_advance()
self._report.progress_range = len(BLENDER_CUBE_MAP)
@ -305,3 +300,29 @@ class PlasmaBuildCubeMapOperator(bpy.types.Operator):
min_width, min_height)
self._report.progress_increment()
return min_width, min_height, tuple(result_data)
class PlasmaClampAlphaOperator(ImageOperator, bpy.types.Operator):
bl_idname = "image.plasma_clamp_image_alpha"
bl_label = "Clamp Image Alpha"
bl_description = "Clamp an image's alpha to fully opaque or transparent"
bl_options = {"UNDO"}
def _execute(self, context):
self._report.progress_add_step("Clamping Alpha")
self._report.progress_start("CLAMPING ALPHA")
self._report.progress_advance()
image = context.space_data.image
pixels = list(image.pixels)
width, height = image.size
# significant figures: round up the even
for i in range(3, (width * height * 4), 4):
pixels[i] = 1.0 if pixels[i] >= 0.5 else 0.0
image.pixels = pixels
self._report.progress_end()
@classmethod
def poll(cls, context):
space = context.space_data
return super().poll(context) and space and space.image

2
korman/ui/ui_menus.py

@ -42,6 +42,8 @@ class PlasmaImageMenu(PlasmaMenu, bpy.types.Menu):
layout = self.layout
layout.operator("image.plasma_bake_image_alpha", icon="IMAGE_RGB_ALPHA")
layout.operator("image.plasma_clamp_image_alpha", icon="IMAGE_ALPHA")
layout.separator()
layout.operator("image.plasma_build_cube_map", icon="MATCUBE")

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