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According to the sparse documentation, custom render engines are the most future-proof way of customizing the internal blender panels. Unfortunately, even then, we must do some metaprogramming hacks...pull/1/head
Adam Johnson
13 years ago
2 changed files with 49 additions and 2 deletions
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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class PlasmaRenderEngine(bpy.types.RenderEngine): |
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bl_idname = "PLASMA_GAME" |
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bl_label = "Plasma Game" |
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pass |
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# Explicitly whitelist compatible Blender panels... |
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from bl_ui import properties_material |
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properties_material.MATERIAL_PT_context_material.COMPAT_ENGINES.add("PLASMA_GAME") |
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properties_material.MATERIAL_PT_preview.COMPAT_ENGINES.add("PLASMA_GAME") |
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del properties_material |
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@classmethod |
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def _new_poll(cls, context): |
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"""Nifty replacement for naughty built-in Blender poll()s""" |
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if context.scene.render.engine == "PLASMA_GAME": |
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return False |
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else: |
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# Dear god you better save the old poll... |
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return cls._old_poll(cls, context) |
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def _swap_poll(cls): |
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cls._old_poll = cls.poll |
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cls.poll = _new_poll |
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# Hmm... Physics panels don't respect the supported engine thing. |
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# Metaprogramming to the rescue! |
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from bl_ui import properties_physics_common |
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_swap_poll(properties_physics_common.PhysicButtonsPanel) |
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del properties_physics_common |
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