diff --git a/korman/korlib/texture.py b/korman/korlib/texture.py index 41a6f55..4fa0881 100644 --- a/korman/korlib/texture.py +++ b/korman/korlib/texture.py @@ -160,7 +160,7 @@ class GLTexture: # Previously, we would leave the texture bound in OpenGL and use it to do the mipmapping, using # old, deprecated OpenGL features. With the introduction of plCubicEnvironmap support to Korman, # we wind up needing to get an NPOT image from OpenGL. Unfortunately, Blender will sometimes scale - # images to be POT _before_ loading them into OpenGL. Thereofre, we now use OpenGL to grab the first + # images to be POT _before_ loading them into OpenGL. Therefore, we now use OpenGL to grab the first # level, then scale down to the new level from there. oWidth, oHeight = self.size_npot eWidth = ensure_power_of_two(oWidth) >> level diff --git a/korman/operators/op_export.py b/korman/operators/op_export.py index a676420..3a098f9 100644 --- a/korman/operators/op_export.py +++ b/korman/operators/op_export.py @@ -66,7 +66,7 @@ class ExportOperator(bpy.types.Operator): "envmap_method": (EnumProperty, {"name": "Environment Maps", "description": "Environment Map Settings", - "items": [("skip", "Don't Export EnvMaps", "Environment Maps are not exported (the age runs faster)"), + "items": [("skip", "Don't Export EnvMaps", "Environment Maps are not exported"), ("dcm2dem", "Downgrade Planar EnvMaps", "When the engine doesn't support them, Planar Environment Maps are downgraded to Cube Maps"), ("perengine", "Export Supported EnvMaps", "Only environment maps supported by the selected game engine are exported")], "default": "dcm2dem"}), diff --git a/korman/operators/op_image.py b/korman/operators/op_image.py index 0dee5bb..09ba99b 100644 --- a/korman/operators/op_image.py +++ b/korman/operators/op_image.py @@ -136,7 +136,7 @@ class PlasmaBuildCubeMapOperator(ImageOperator, bpy.types.Operator): self._report.progress_advance() self._report.msg("Generating cubemap image...") - # If a texture was provided, we should check to see if as have an image we can replace... + # If a texture was provided, we should check to see if we have an image we can replace... image = bpy.data.textures[self.texture_name].image if self.texture_name else None # Init our image