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This also includes a helper for the manager.add_object god-function that ensures modifiers are added to the appropriate SceneObject :)pull/6/head
Adam Johnson
10 years ago
6 changed files with 98 additions and 14 deletions
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from bpy.props import * |
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from PyHSPlasma import * |
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from .base import PlasmaModifierProperties |
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class PlasmaPanicLinkRegion(PlasmaModifierProperties): |
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pl_id = "paniclink" |
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bl_category = "Region" |
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bl_label = "Panic Link" |
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bl_description = "Panic Link Region" |
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play_anim = BoolProperty(name="Play Animation", |
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description="Play the link-out animation when panic linking", |
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default=True) |
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exact_bounds = BoolProperty(name="Exact Bounds", |
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description="Use exact (triangle mesh) bounds -- only use if your mesh is not convex", |
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default=False) |
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def created(self, obj): |
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self.display_name = "{}_PanicLinkRgn".format(obj.name) |
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def export(self, exporter, bo, so): |
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# Generate the base physical object |
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simIface, physical = exporter.physics.generate_physical(bo, so, self.display_name) |
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if self.exact_bounds: |
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bounds = "trimesh" |
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else: |
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bounds = "hull" |
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exporter.physics.export(bo, physical, bounds) |
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# Now setup the region detector properties |
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physical.memberGroup = plSimDefs.kGroupDetector |
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physical.reportGroup = 1 << plSimDefs.kGroupAvatar |
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# Finally, the panic link region proper |
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reg = exporter.mgr.add_object(plPanicLinkRegion, name=self.display_name, so=so) |
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reg.playLinkOutAnim = self.play_anim |
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@property |
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def requires_actor(self): |
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return True |
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
||||
# the Free Software Foundation, either version 3 of the License, or |
||||
# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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def paniclink(modifier, layout, context): |
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split = layout.split() |
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col = split.column() |
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col.prop(modifier, "exact_bounds") |
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col = split.column() |
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col.prop(modifier, "play_anim") |
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