diff --git a/korman/properties/modifiers/region.py b/korman/properties/modifiers/region.py index 73eb95c..1cc9f06 100644 --- a/korman/properties/modifiers/region.py +++ b/korman/properties/modifiers/region.py @@ -254,7 +254,7 @@ class PlasmaReverbRegion(PlasmaModifierProperties): default="GENERIC", options=set()) - # Thikk list for annoying users. + # Thicc list for annoying users. preset_more = EnumProperty(name="More Environment Preset", description="Some more environment presets for your convenience", items=[("CASTLE_SMALLROOM", "Castle - Small room", ""), @@ -348,43 +348,62 @@ class PlasmaReverbRegion(PlasmaModifierProperties): options=set()) environment_size = FloatProperty(name="Environment Size", description="Environment Size", - default=7.5, min=1.0, max=100.0) + default=7.5, min=1.0, max=100.0, + options=set()) environment_diffusion = FloatProperty(name="Environment Diffusion", description="Environment Diffusion", - default=1.0, min=0.0, max=1.0) + default=1.0, min=0.0, max=1.0, + options=set()) room = IntProperty(name="Room", description="Room", - default=-1000, min=-10000, max=0) + default=-1000, min=-10000, max=0, + options=set()) room_hf = IntProperty(name="Room HF", description="Room High Frequency", - default=-100, min=-10000, max=0) + default=-100, min=-10000, max=0, + options=set()) room_lf = IntProperty(name="Room LF", description="Room Low Frequency", - default=0, min=-10000, max=0) + default=0, min=-10000, max=0, + options=set()) decay_time = FloatProperty(name="Decay Time", description="Decay Time", - default=1.49, min=0.1, max=20.0) + default=1.49, min=0.1, max=20.0, + options=set()) decay_hf_ratio = FloatProperty(name="Decay HF Ratio", description="Decay High Frequency Ratio", - default=0.83, min=0.1, max=2.0) + default=0.83, min=0.1, max=2.0, + options=set()) decay_lf_ratio = FloatProperty(name="Decay LF Ratio", description="Decay Low Frequency Ratio", - default=1.0, min=0.1, max=2.0) + default=1.0, min=0.1, max=2.0, + options=set()) reflections = IntProperty(name="Reflections", description="Reflections", - default=-2602, min=-10000, max=1000) + default=-2602, min=-10000, max=1000, + options=set()) reflections_delay = FloatProperty(name="Reflections Delay", description="Reflections Delay", - default=0.007, min=0.0, max=0.3) + default=0.007, min=0.0, max=0.3, + options=set()) reverb = IntProperty(name="Reverb", description="Reverb", - default=200, min=-10000, max=2000) + default=200, min=-10000, max=2000, + options=set()) reverb_delay = FloatProperty(name="Reverb Delay", description="Reverb Delay", - default=0.011, min=0.0, max=0.3) + default=0.011, min=0.0, max=0.3, + options=set()) echo_time = FloatProperty(name="Echo Time", description="Echo Time", - default=0.25, min=0.1, max=0.5) + default=0.25, min=0.1, max=0.5, + options=set()) echo_depth = FloatProperty(name="Echo Depth", description="Echo Depth", - default=0.0, min=0.0, max=1.0) + default=0.0, min=0.0, max=1.0, + options=set()) modulation_time = FloatProperty(name="Modulation Time", description="Modulation Time", - default=0.25, min=0.1, max=5.0) + default=0.25, min=0.1, max=5.0, + options=set()) modulation_depth = FloatProperty(name="Modulation Depth", description="Modulation Depth", - default=0.0, min=0.0, max=1.0) + default=0.0, min=0.0, max=1.0, + options=set()) air_absorption_hf = FloatProperty(name="Air Absorption HF", description="Air Absorption High Frequency", - default=-5.0, min=-10.0, max=0.0) + default=-5.0, min=-10.0, max=0.0, + options=set()) hf_reference = FloatProperty(name="HF reference", description="High Frequency Reference", - default=5000.0, min=1000.0, max=20000.0) + default=5000.0, min=1000.0, max=20000.0, + options=set()) lf_reference = FloatProperty(name="LF reference", description="Low Frequency Reference", - default=250.0, min=20.0, max=1000.0) + default=250.0, min=20.0, max=1000.0, + options=set()) # Room rolloff - always at 0 in all presets, so screw it. # room_rolloff_factor = FloatProperty(name="Room Rolloff Factor", description="Room Rolloff Factor", @@ -423,10 +442,8 @@ class PlasmaReverbRegion(PlasmaModifierProperties): props.airAbsorptionHF = self.air_absorption_hf props.hfReference = self.hf_reference props.lfReference = self.lf_reference - flags = 0 for flag in self.flags: - flags |= getattr(EAXReverbProperties, flag) - props.flags = flags + props.flags |= getattr(EAXReverbProperties, flag) eax_listener.listenerProps = props elif self.preset == "MORE": eax_listener.listenerProps = getattr(EAXReverbProperties, "REVERB_PRESET_" + self.preset_more) diff --git a/korman/properties/modifiers/sound.py b/korman/properties/modifiers/sound.py index c933b7a..ff99fd7 100644 --- a/korman/properties/modifiers/sound.py +++ b/korman/properties/modifiers/sound.py @@ -152,12 +152,8 @@ class PlasmaSound(idprops.IDPropMixin, bpy.types.PropertyGroup): options={"ANIMATABLE"}, subtype="PERCENTAGE") - use_reverb = BoolProperty(name="Reverberation", - description="Allow the sound to be affected by reverberation regions", - default=False, - options=set()) reverb_amount = IntProperty(name="Reverb amount", - description="Amount of reverb to apply to this sound (at 0, reverb volume reduced by 100 dB)", + description="Amount of reverb to apply to this sound (at 0%, reverb volume is reduced by 100 dB and thus disabled)", min=0, max=100, default=100, options=set(), subtype="PERCENTAGE") @@ -301,7 +297,7 @@ class PlasmaSound(idprops.IDPropMixin, bpy.types.PropertyGroup): sound.channel = plWin32Sound.kRightChannel # Reverb/EAX - if self.use_reverb: + if self.sfx_type in ("kSoundFX", "kNPCVoices") and self.reverb_amount > 0: eax = sound.eaxSettings eax.enable = True # Occlusion: the minimum is -100 dB (but the value is multiplied by 100 in EAX's API) diff --git a/korman/ui/modifiers/sound.py b/korman/ui/modifiers/sound.py index 50cd0ed..e2569bb 100644 --- a/korman/ui/modifiers/sound.py +++ b/korman/ui/modifiers/sound.py @@ -83,6 +83,10 @@ def soundemit(modifier, layout, context): col.separator() _draw_fade_ui(sound.fade_out, col, "Fade Out:") + if sound.sfx_type in ("kSoundFX", "kNPCVoices"): + col.separator() + col.prop(sound, "reverb_amount", text="Reverb Amount") + col = split.column() col.label("Cone Effect:") col.prop(sound, "inner_cone") @@ -101,11 +105,3 @@ def soundemit(modifier, layout, context): col.separator() col.label("Soft Region:") col.prop(sound, "sfx_region", text="") - - layout.separator() - split = layout.split() - col = split.column() - col.prop(sound, "use_reverb") - if sound.use_reverb: - col = split.column() - col.prop(sound, "reverb_amount", text="Reverb Amount")