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Register Plasma Modifiers in a more orthodox way..

pull/6/head
Adam Johnson 10 years ago
parent
commit
54259c455f
  1. 3
      korman/properties/__init__.py
  2. 33
      korman/properties/modifiers/__init__.py

3
korman/properties/__init__.py

@ -25,6 +25,3 @@ def register():
bpy.types.Object.plasma_object = bpy.props.PointerProperty(type=PlasmaObject) bpy.types.Object.plasma_object = bpy.props.PointerProperty(type=PlasmaObject)
bpy.types.World.plasma_age = bpy.props.PointerProperty(type=PlasmaAge) bpy.types.World.plasma_age = bpy.props.PointerProperty(type=PlasmaAge)
bpy.types.World.plasma_fni = bpy.props.PointerProperty(type=PlasmaFni) bpy.types.World.plasma_fni = bpy.props.PointerProperty(type=PlasmaFni)
# We have our own brand of special insanity in the modifier code, so let's handle that in there
modifiers.register()

33
korman/properties/modifiers/__init__.py

@ -45,6 +45,23 @@ class PlasmaModifiers(bpy.types.PropertyGroup):
if attr.enabled: if attr.enabled:
yield attr yield attr
@classmethod
def register(cls):
# Okay, so we have N plasma modifer property groups...
# Rather than have (dis)organized chaos on the Blender Object, we will collect all of the
# property groups of type PlasmaModifierProperties and generate on-the-fly a PlasmaModifier
# property group to rule them all. The class attribute 'pl_id' will determine the name of
# the property group in PlasmaModifiers.
# Also, just to spite us, Blender doesn't seem to handle PropertyGroup inheritance... at all.
# So, we're going to have to create our base properties on all of the PropertyGroups.
# It's times like these that make me wonder about life...
# Enjoy!
for i in modifier_definitions():
for name, (prop, kwargs) in PlasmaModifierProperties._subprops.items():
setattr(i, name, prop(**kwargs))
setattr(cls, i.pl_id, bpy.props.PointerProperty(type=i))
bpy.types.Object.plasma_modifiers = bpy.props.PointerProperty(type=cls)
def _is_plasma_modifier(hClass): def _is_plasma_modifier(hClass):
if inspect.isclass(hClass): if inspect.isclass(hClass):
@ -75,19 +92,3 @@ def modifier_mapping():
else: else:
d[mod.bl_category].append(tup) d[mod.bl_category].append(tup)
return d return d
def register():
# Okay, so we have N plasma modifer property groups...
# Rather than have (dis)organized chaos on the Blender Object, we will collect all of the
# property groups of type PlasmaModifierProperties and generate on-the-fly a PlasmaModifier
# property group to rule them all. The class attribute 'pl_id' will determine the name of
# the property group in PlasmaModifiers.
# Also, just to spite us, Blender doesn't seem to handle PropertyGroup inheritance... at all.
# So, we're going to have to create our base properties on all of the PropertyGroups.
# It's times like these that make me wonder about life...
# Enjoy!
for i in modifier_definitions():
for name, (prop, kwargs) in PlasmaModifierProperties._subprops.items():
setattr(i, name, prop(**kwargs))
setattr(PlasmaModifiers, i.pl_id, bpy.props.PointerProperty(type=i))
bpy.types.Object.plasma_modifiers = bpy.props.PointerProperty(type=PlasmaModifiers)

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