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Responder nodes now export themselves!

Please note this does not address logic triggers or region sensors. Those
will be added in a future commit.
pull/6/head
Adam Johnson 10 years ago
parent
commit
53b1b66258
  1. 6
      korman/exporter/convert.py
  2. 18
      korman/exporter/manager.py
  3. 2
      korman/exporter/rtlight.py
  4. 27
      korman/nodes/node_core.py
  5. 31
      korman/nodes/node_logic.py
  6. 6
      korman/nodes/node_messages.py
  7. 137
      korman/nodes/node_responder.py
  8. 7
      korman/properties/modifiers/region.py

6
korman/exporter/convert.py

@ -111,7 +111,7 @@ class Exporter:
# Instead of exporting a skeleton now, we'll just make an orphaned CI.
# The bl_obj export will make this work.
parent_ci = self.mgr.find_create_key(parent, plCoordinateInterface).object
parent_ci = self.mgr.find_create_key(plCoordinateInterface, bl=bo, so=so).object
parent_ci.addChild(so.key)
else:
self.report.warn("You have parented Plasma Object '{}' to '{}', which has not been marked for export. \
@ -122,7 +122,7 @@ class Exporter:
"""Ensures that the SceneObject has a CoordinateInterface"""
if not so.coord:
print(" Exporting CoordinateInterface")
ci = self.mgr.find_create_key(bo, plCoordinateInterface).object
ci = self.mgr.find_create_key(plCoordinateInterface, bl=bo, so=so).object
# Now we have the "fun" work of filling in the CI
ci.localToWorld = utils.matrix44(bo.matrix_basis)
@ -148,7 +148,7 @@ class Exporter:
# Create a sceneobject if one does not exist.
# Before we call the export_fn, we need to determine if this object is an actor of any
# sort, and barf out a CI.
sceneobject = self.mgr.find_create_key(bl_obj, plSceneObject).object
sceneobject = self.mgr.find_create_key(plSceneObject, bl=bl_obj).object
self._export_actor(sceneobject, bl_obj)
export_fn(sceneobject, bl_obj)

18
korman/exporter/manager.py

@ -91,7 +91,7 @@ class ExportManager:
if isinstance(pl, plObjInterface):
if so is None:
key = self.find_key(bl, plSceneObject)
key = self.find_key(plSceneObject, bl)
# prevent race conditions
if key is None:
so = self.add_object(plSceneObject, name=name, loc=location)
@ -158,22 +158,26 @@ class ExportManager:
self._nodes[location] = None
return location
def find_create_key(self, bl_obj, pClass, so=None):
key = self.find_key(bl_obj, pClass, so=so)
def find_create_key(self, pClass, bl=None, name=None, so=None):
key = self.find_key(pClass, bl, name, so)
if key is None:
key = self.add_object(pl=pClass, bl=bl_obj, so=so).key
key = self.add_object(pl=pClass, name=name, bl=bl, so=so).key
return key
def find_key(self, bl_obj, pClass, so=None):
def find_key(self, pClass, bl=None, name=None, so=None):
"""Given a blender Object and a Plasma class, find (or create) an exported plKey"""
assert (bl or name) and (bl or so)
if so is None:
location = self._pages[bl_obj.plasma_object.page]
location = self._pages[bl.plasma_object.page]
else:
location = so.key.location
if name is None:
name = bl.name
index = plFactory.ClassIndex(pClass.__name__)
for key in self.mgr.getKeys(location, index):
if bl_obj.name == key.name:
if name == key.name:
return key
return None

2
korman/exporter/rtlight.py

@ -92,7 +92,7 @@ class LightConverter:
def _create_light_key(self, bo, bl_light, so):
try:
xlate = _BL2PL[bl_light.type]
return self.mgr.find_create_key(bo, xlate, so=so)
return self.mgr.find_create_key(xlate, bl=bo, so=so)
except LookupError:
raise BlenderOptionNotSupported("Object ('{}') lamp type '{}'".format(bo.name, bl_light.type))

27
korman/nodes/node_core.py

@ -13,9 +13,19 @@
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import abc
import bpy
class PlasmaNodeBase:
def create_key_name(self, tree):
return "{}_{}".format(tree.name, self.name)
def get_key(self, exporter, tree, so):
return None
def export(self, exporter, tree, bo, so):
pass
def find_input(self, key, idname=None):
for i in self.inputs:
if i.identifier == key:
@ -34,6 +44,18 @@ class PlasmaNodeBase:
return i
raise KeyError(key)
def find_output(self, key, idname=None):
for i in self.outputs:
if i.identifier == key:
if i.links:
node = i.links[0].to_node
if idname is not None and idname != node.bl_idname:
return None
return node
else:
return None
raise KeyError(key)
def find_outputs(self, key, idname=None):
for i in self.outputs:
if i.identifier == key:
@ -107,6 +129,11 @@ class PlasmaNodeTree(bpy.types.NodeTree):
bl_label = "Plasma"
bl_icon = "NODETREE"
def export(self, exporter, bo, so):
# just pass it off to each node
for node in self.nodes:
node.export(exporter, self, bo, so)
@classmethod
def poll(cls, context):
return (context.scene.render.engine == "PLASMA_GAME")

31
korman/nodes/node_logic.py

@ -1,31 +0,0 @@
# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from .node_core import *
class PlasmaLogicTriggerNode(PlasmaNodeBase, bpy.types.Node):
bl_category = "LOGIC"
bl_idname = "PlasmaLogicTriggerNode"
bl_label = "Logic Trigger"
def init(self, context):
self.inputs.new("PlasmaConditionSocket", "Condition", "condition")
self.outputs.new("PlasmaRespTriggerSocket", "Trigger", "trigger")
class PlasmaRespTriggerSocket(PlasmaNodeSocketBase, bpy.types.NodeSocket):
bl_color = (0.384, 0.239, 0.239, 1.0)

6
korman/nodes/node_messages.py

@ -15,6 +15,7 @@
import bpy
from bpy.props import *
from PyHSPlasma import *
from .node_core import *
from ..properties.modifiers.region import footstep_surfaces, footstep_surface_ids
@ -38,3 +39,8 @@ class PlasmaFootstepSoundMsgNode(PlasmaNodeBase, bpy.types.Node):
def draw_buttons(self, context, layout):
layout.prop(self, "surface")
def convert_message(self, exporter):
msg = plArmatureEffectStateMsg()
msg.surface = footstep_surface_ids[self.surface]
return msg

137
korman/nodes/node_responder.py

@ -15,6 +15,7 @@
import bpy
from bpy.props import *
from PyHSPlasma import *
import uuid
from .node_core import *
@ -28,6 +29,40 @@ class PlasmaResponderNode(PlasmaNodeBase, bpy.types.Node):
self.inputs.new("PlasmaRespTriggerSocket", "Trigger", "whodoneit")
self.outputs.new("PlasmaRespStateSocket", "States", "states")
def get_key(self, exporter, tree, so):
return exporter.mgr.find_create_key(plResponderModifier, name=self.create_key_name(tree), so=so)
def export(self, exporter, tree, bo, so):
responder = self.get_key(exporter, tree, so).object
if not bo.plasma_net.manual_sdl:
responder.setExclude("Responder")
class ResponderStateMgr:
def __init__(self, respNode, respMod):
self.states = []
self.parent = respNode
self.responder = respMod
def get_state(self, node):
for idx, (theNode, theState) in enumerate(self.states):
if theNode == node:
return (idx, theState)
state = plResponderModifier_State()
self.states.append((node, state))
return (len(self.states) - 1, state)
def save(self):
resp = self.responder
resp.clearStates()
for node, state in self.states:
resp.addState(state)
# Convert the Responder states
stateMgr = ResponderStateMgr(self, responder)
for stateNode in self.find_outputs("states", "PlasmaResponderStateNode"):
stateNode.convert_state(exporter, stateMgr)
stateMgr.save()
class PlasmaResponderStateNode(PlasmaNodeVariableInput, bpy.types.Node):
bl_category = "LOGIC"
@ -50,6 +85,59 @@ class PlasmaResponderStateNode(PlasmaNodeVariableInput, bpy.types.Node):
# Now draw a prop
layout.prop(self, "default_state")
def convert_state(self, exporter, stateMgr):
idx, state = stateMgr.get_state(self)
# No sanity checking here. Hopefully nothing crazy has happened in the UI.
if self.default_state:
stateMgr.responder.curState = idx
# Where do we go from heah?
toStateNode = self.find_output("gotostate", "PlasmaResponderStateNode")
if toStateNode is None:
state.switchToState = idx
else:
toIdx, toState = stateMgr.get_state(toStateNode)
state.switchToState = toIdx
class CommandMgr:
def __init__(self):
self.commands = []
self.waits = {}
def add_command(self, node):
cmd = type("ResponderCommand", (), {"msg": None, "waitOn": -1})
self.commands.append((node, cmd))
return (len(self.commands) - 1, cmd)
def add_wait(self, parentCmd):
try:
idx = self.commands.index(parentCmd)
except ValueError:
# The parent command didn't export for some reason... Probably no message.
# So, wait on nothing!
return -1
else:
wait = len(self.waits)
self.waits[wait] = idx
return idx
def save(self, state):
for node, cmd in self.commands:
# Amusing, PyHSPlasma doesn't actually want a plResponderModifier_Cmd
# Meh, I'll let this one slide.
state.addCommand(cmd.msg, cmd.waitOn)
state.numCallbacks = len(self.waits)
state.waitToCmd = self.waits
# Convert the commands
commands = CommandMgr()
for i in self.find_outputs("cmds", "PlasmaResponderCommandNode"):
# slight optimization--commands attached to states can't wait on other commands
# namely because it's impossible to wait on a command that doesn't exist...
i.convert_command(exporter, stateMgr.responder, commands, True)
commands.save(state)
class PlasmaRespStateSocket(PlasmaNodeSocketBase, bpy.types.NodeSocket):
bl_color = (0.388, 0.78, 0.388, 1.0)
@ -65,6 +153,55 @@ class PlasmaResponderCommandNode(PlasmaNodeBase, bpy.types.Node):
self.outputs.new("PlasmaMessageSocket", "Message", "msg")
self.outputs.new("PlasmaRespCommandSocket", "Trigger", "trigger")
def convert_command(self, exporter, responder, commandMgr, forceNoWait=False):
# If this command has no message, there is no need to export it...
msgNode = self.find_output("msg")
if msgNode is not None:
idx, command = commandMgr.add_command(self)
# If the thingthatdoneit is another command, we need to register a wait.
# We could hack and assume the parent is idx-1, but that won't work if the parent has many
# child commands. Le whoops!
if not forceNoWait:
parentCmd = self.find_input("whodoneit", "PlasmaResponderCommandNode")
if parentCmd is not None:
command.waitOn = commandMgr.add_wait(parentCmd)
# Finally, convert our message...
msg = msgNode.convert_message(exporter)
self._finalize_message(exporter, responder, msg)
# If we have child commands, we need to make sure that we support chaining this message as a callback
# If not, we'll export our children and tell them to not actually wait on us.
haveChildren = self.find_output("trigger", "PlasmaResponderCommandNode") is not None
if haveChildren:
nowait = not self._add_msg_callback(exporter, responder, msg)
command.msg = msg
else:
nowait = True
# Export any child commands
for i in self.find_outputs("trigger", "PlasmaResponderCommandNode"):
i.convert_command(exporter, responder, commandMgr, nowait)
_bcast_flags = {
plArmatureEffectStateMsg: (plMessage.kPropagateToModifiers | plMessage.kNetPropagate),
}
def _finalize_message(self, exporter, responder, msg):
msg.sender = responder.key
# BCast Flags are pretty common...
_cls = msg.__class__
if _cls in self._bcast_flags:
msg.BCastFlags = self._bcast_flags[_cls]
msg.BCastFlags |= plMessage.kLocalPropagate
def _add_msg_callback(self, exporter, responder, msg):
"""Prepares a given message to be a callback to the responder"""
# We do not support callback messages ATM
return False
class PlasmaRespCommandSocket(PlasmaNodeSocketBase, bpy.types.NodeSocket):
bl_color = (0.451, 0.0, 0.263, 1.0)

7
korman/properties/modifiers/region.py

@ -74,6 +74,13 @@ class PlasmaFootstepRegion(PlasmaModifierProperties, PlasmaModifierLogicWiz):
def created(self, obj):
self.display_name = "{}_FootRgn".format(obj.name)
def export(self, exporter, bo, so):
# Generate the logic nodes now
self.logicwiz(bo)
# Now, export the node tree
self.node_tree.export(exporter, bo, so)
def logicwiz(self, bo):
tree = self.node_tree
nodes = tree.nodes

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