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Merge pull request #277 from Hoikas/chain_satan

Clearly deliniate the circles of hell.
pull/278/head
Adam Johnson 3 years ago committed by GitHub
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  1. 8
      korman/exporter/material.py
  2. 5
      korman/properties/modifiers/render.py
  3. 12
      korman/ui/modifiers/render.py

8
korman/exporter/material.py

@ -198,7 +198,13 @@ class MaterialConverter:
hgmat = None
else:
# Ensure that RT-lit objects don't infect the static-lit objects.
mat_prefix = "RTLit_" if bo.plasma_modifiers.lighting.rt_lights else ""
lighting_mod = bo.plasma_modifiers.lighting
if lighting_mod.unleashed:
mat_prefix = "Unleashed_"
elif lighting_mod.rt_lights:
mat_prefix = "RTLit_"
else:
mat_prefix = ""
mat_name = "".join((mat_prefix, bm.name))
self._report.msg("Exporting Material '{}'", mat_name, indent=1)
hsgmat = self._mgr.find_key(hsGMaterial, name=mat_name, bl=bo)

5
korman/properties/modifiers/render.py

@ -589,6 +589,11 @@ class PlasmaLightingMod(PlasmaModifierProperties):
"""Are RT lights forcibly enabled or do we otherwise want them?"""
return (self.enabled and self.force_rt_lights) or self.want_rt_lights
@property
def unleashed(self):
"""Has Satan been unleashed? Meaning, RT lights and preshading."""
return self.enabled and self.rt_lights and self.preshade
@property
def want_rt_lights(self):
"""Gets whether or not this object ought to be lit dynamically"""

12
korman/ui/modifiers/render.py

@ -153,28 +153,26 @@ def lighting(modifier, layout, context):
lightmap = modifier.id_data.plasma_modifiers.lightmap
have_static_lights = lightmap.enabled or modifier.preshade
def yes_no(val):
return "Yes" if val else "No"
col = layout.column(align=True)
col.label("Plasma Lighting Summary:")
if modifier.rt_lights and have_static_lights:
col.label(" You have unleashed Satan!", icon="GHOST_ENABLED")
if modifier.unleashed:
col.label("You have unleashed Satan!", icon="GHOST_ENABLED")
else:
col.label(" Satan remains ensconced deep in the abyss...", icon="GHOST_ENABLED")
col.label("Satan remains ensconced deep in the abyss...", icon="GHOST_ENABLED")
col.label("Animated lights will be cast at runtime.", icon="LAYER_USED")
col.label("Projection lights will be cast at runtime.", icon="LAYER_USED")
col.label("Specular lights will be cast to specular materials at runtime.", icon="LAYER_USED")
col.label("Other Plasma lights {} be cast at runtime.".format("will" if modifier.rt_lights else "will NOT"),
icon="LAYER_USED")
map_type = "a lightmap" if lightmap.enabled and lightmap.bake_type == "lightmap" else "vertex colors"
map_type = "a lightmap" if lightmap.bake_lightmap else "vertex colors"
if lightmap.enabled and lightmap.lights:
col.label("All '{}' lights will be baked to {}".format(lightmap.lights.name, map_type),
icon="LAYER_USED")
elif have_static_lights:
light_type = "Blender-only" if modifier.rt_lights else "unanimated"
col.label("Other {} lights will be baked to {}.".format(light_type, map_type), icon="LAYER_USED")
col.label("Other {} lights will be baked to {} (if applicable).".format(light_type, map_type), icon="LAYER_USED")
else:
col.label("No static lights will be baked.", icon="LAYER_USED")

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