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@ -666,7 +666,7 @@ class MaterialConverter: |
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pl_env.hither = bl_env.clip_start |
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pl_env.hither = bl_env.clip_start |
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pl_env.yon = bl_env.clip_end |
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pl_env.yon = bl_env.clip_end |
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pl_env.refreshRate = 0.01 if bl_env.source == "ANIMATED" else 0.0 |
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pl_env.refreshRate = 0.01 if bl_env.source == "ANIMATED" else 0.0 |
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pl_env.incCharacters = True if texture.plasma_layer.envmap_addavatar else False |
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pl_env.incCharacters = texture.plasma_layer.envmap_addavatar |
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# Perhaps the DEM/DCM fog should be separately configurable at some point? |
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# Perhaps the DEM/DCM fog should be separately configurable at some point? |
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pl_fog = bpy.context.scene.world.plasma_fni |
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pl_fog = bpy.context.scene.world.plasma_fni |
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