From 4ad72c879ba6965976b8b44e19197a02889044dc Mon Sep 17 00:00:00 2001 From: Adam Johnson Date: Sun, 5 Jul 2015 22:51:07 -0400 Subject: [PATCH] Nuke aggressive bezier squelching --- korman/exporter/animation.py | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/korman/exporter/animation.py b/korman/exporter/animation.py index bdf3781..0325805 100644 --- a/korman/exporter/animation.py +++ b/korman/exporter/animation.py @@ -246,11 +246,10 @@ class AnimationConverter: og_frame = fkey.co[0] keyframe.in_tans[idx] = -(value - fkey.handle_left[1]) / (og_frame - fkey.handle_left[0]) / fps / (2 * pi) keyframe.out_tans[idx] = (value - fkey.handle_right[1]) / (og_frame - fkey.handle_right[0]) / fps / (2 * pi) + bez_chans.add(idx) else: keyframe.in_tans[idx] = 0.0 keyframe.out_tans[idx] = 0.0 - if keyframe.in_tans[idx] != 0.0 or keyframe.out_tans[idx] != 0.0: - bez_chans.add(idx) # Return the keyframes in a sequence sorted by frame number final_keyframes = [keyframes[i] for i in sorted(keyframes)]