|
|
@ -26,6 +26,11 @@ from . import utils |
|
|
|
|
|
|
|
|
|
|
|
_MAX_STENCILS = 6 |
|
|
|
_MAX_STENCILS = 6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Blender cube map mega image to libHSPlasma plCubicEnvironmap faces mapping... |
|
|
|
|
|
|
|
# See https://blender.stackexchange.com/questions/46891/how-to-render-an-environment-to-a-cube-map-in-cycles |
|
|
|
|
|
|
|
_BLENDER_CUBE_MAP = ("leftFace", "backFace", "rightFace", |
|
|
|
|
|
|
|
"bottomFace", "topFace", "frontFace") |
|
|
|
|
|
|
|
|
|
|
|
class _Texture: |
|
|
|
class _Texture: |
|
|
|
_DETAIL_BLEND = { |
|
|
|
_DETAIL_BLEND = { |
|
|
|
TEX_DETAIL_ALPHA: "AL", |
|
|
|
TEX_DETAIL_ALPHA: "AL", |
|
|
@ -40,7 +45,7 @@ class _Texture: |
|
|
|
if texture is not None: |
|
|
|
if texture is not None: |
|
|
|
if image is None: |
|
|
|
if image is None: |
|
|
|
image = texture.image |
|
|
|
image = texture.image |
|
|
|
self.calc_alpha = texture.use_calculate_alpha |
|
|
|
self.calc_alpha = getattr(texture, "use_calculate_alpha", False) |
|
|
|
self.mipmap = texture.use_mipmap |
|
|
|
self.mipmap = texture.use_mipmap |
|
|
|
else: |
|
|
|
else: |
|
|
|
self.layer = kwargs.get("layer") |
|
|
|
self.layer = kwargs.get("layer") |
|
|
@ -58,6 +63,7 @@ class _Texture: |
|
|
|
self.calc_alpha = False |
|
|
|
self.calc_alpha = False |
|
|
|
self.use_alpha = True |
|
|
|
self.use_alpha = True |
|
|
|
self.allowed_formats = {"DDS"} |
|
|
|
self.allowed_formats = {"DDS"} |
|
|
|
|
|
|
|
self.is_cube_map = False |
|
|
|
else: |
|
|
|
else: |
|
|
|
self.is_detail_map = False |
|
|
|
self.is_detail_map = False |
|
|
|
use_alpha = kwargs.get("use_alpha") |
|
|
|
use_alpha = kwargs.get("use_alpha") |
|
|
@ -70,6 +76,7 @@ class _Texture: |
|
|
|
self.use_alpha = use_alpha |
|
|
|
self.use_alpha = use_alpha |
|
|
|
self.allowed_formats = kwargs.get("allowed_formats", |
|
|
|
self.allowed_formats = kwargs.get("allowed_formats", |
|
|
|
{"DDS"} if self.mipmap else {"PNG", "JPG"}) |
|
|
|
{"DDS"} if self.mipmap else {"PNG", "JPG"}) |
|
|
|
|
|
|
|
self.is_cube_map = kwargs.get("is_cube_map", False) |
|
|
|
|
|
|
|
|
|
|
|
# Basic format sanity |
|
|
|
# Basic format sanity |
|
|
|
if self.mipmap: |
|
|
|
if self.mipmap: |
|
|
@ -489,13 +496,37 @@ class MaterialConverter: |
|
|
|
else: |
|
|
|
else: |
|
|
|
pl_env = plDynamicEnvMap |
|
|
|
pl_env = plDynamicEnvMap |
|
|
|
pl_env = self.export_dynamic_env(bo, layer, texture, pl_env) |
|
|
|
pl_env = self.export_dynamic_env(bo, layer, texture, pl_env) |
|
|
|
|
|
|
|
elif bl_env.source == "IMAGE_FILE": |
|
|
|
|
|
|
|
pl_env = self.export_cubic_env(bo, layer, texture) |
|
|
|
else: |
|
|
|
else: |
|
|
|
# We should really export a CubicEnvMap here, but we have a good setup for DynamicEnvMaps |
|
|
|
raise NotImplementedError(bl_env.source) |
|
|
|
# that create themselves when the explorer links in, so really... who cares about CEMs? |
|
|
|
|
|
|
|
self._exporter().report.warn("IMAGE EnvironmentMaps are not supported. '{}' will not be exported!".format(layer.key.name)) |
|
|
|
|
|
|
|
pl_env = None |
|
|
|
|
|
|
|
layer.state.shadeFlags |= hsGMatState.kShadeEnvironMap |
|
|
|
layer.state.shadeFlags |= hsGMatState.kShadeEnvironMap |
|
|
|
layer.texture = pl_env.key |
|
|
|
if pl_env is not None: |
|
|
|
|
|
|
|
layer.texture = pl_env.key |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def export_cubic_env(self, bo, layer, texture): |
|
|
|
|
|
|
|
width, height = texture.image.size |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Sanity check: the image here should be 3x2 faces, so we should not have any |
|
|
|
|
|
|
|
# dam remainder... |
|
|
|
|
|
|
|
if width % 3 != 0: |
|
|
|
|
|
|
|
raise ExportError("CubeMap '{}' width must be a multiple of 3".format(image.name)) |
|
|
|
|
|
|
|
if height % 2 != 0: |
|
|
|
|
|
|
|
raise ExportError("CubeMap '{}' height must be a multiple of 2".format(image.name)) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# According to PlasmaMAX, we don't give a rip about UVs... |
|
|
|
|
|
|
|
layer.UVWSrc = plLayerInterface.kUVWReflect |
|
|
|
|
|
|
|
layer.state.miscFlags |= hsGMatState.kMiscUseReflectionXform |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Well, this is kind of sad... |
|
|
|
|
|
|
|
# Back before the texture cache existed, all the image work was offloaded |
|
|
|
|
|
|
|
# to a big "finalize" save step to prevent races. The texture cache would |
|
|
|
|
|
|
|
# prevent that as well, so we could theoretically slice-and-dice the single |
|
|
|
|
|
|
|
# image here... but... meh. Offloading taim. |
|
|
|
|
|
|
|
self.export_prepared_image(texture=texture, owner=layer, indent=3, |
|
|
|
|
|
|
|
use_alpha=False, mipmap=True, allowed_formats={"DDS"}, |
|
|
|
|
|
|
|
is_cube_map=True, tag="cubemap") |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def export_dynamic_env(self, bo, layer, texture, pl_class): |
|
|
|
def export_dynamic_env(self, bo, layer, texture, pl_class): |
|
|
|
# To protect the user from themselves, let's check to make sure that a DEM/DCM matching this |
|
|
|
# To protect the user from themselves, let's check to make sure that a DEM/DCM matching this |
|
|
@ -695,6 +726,8 @@ class MaterialConverter: |
|
|
|
- ephemeral: (optional) never cache this image |
|
|
|
- ephemeral: (optional) never cache this image |
|
|
|
- tag: (optional) an optional identifier hint that allows multiple images with the |
|
|
|
- tag: (optional) an optional identifier hint that allows multiple images with the |
|
|
|
same name to coexist in the cache |
|
|
|
same name to coexist in the cache |
|
|
|
|
|
|
|
- is_cube_map: (optional) indicates the provided image contains six cube faces |
|
|
|
|
|
|
|
that must be split into six separate images for Plasma |
|
|
|
""" |
|
|
|
""" |
|
|
|
owner = kwargs.pop("owner", None) |
|
|
|
owner = kwargs.pop("owner", None) |
|
|
|
indent = kwargs.pop("indent", 2) |
|
|
|
indent = kwargs.pop("indent", 2) |
|
|
@ -723,7 +756,8 @@ class MaterialConverter: |
|
|
|
|
|
|
|
|
|
|
|
for key, owners in self._pending.items(): |
|
|
|
for key, owners in self._pending.items(): |
|
|
|
name = str(key) |
|
|
|
name = str(key) |
|
|
|
self._report.msg("\n[Mipmap '{}']", name) |
|
|
|
pClassName = "CubicEnvironmap" if key.is_cube_map else "Mipmap" |
|
|
|
|
|
|
|
self._report.msg("\n[{} '{}']", pClassName, name) |
|
|
|
|
|
|
|
|
|
|
|
image = key.image |
|
|
|
image = key.image |
|
|
|
|
|
|
|
|
|
|
@ -747,7 +781,10 @@ class MaterialConverter: |
|
|
|
cached_image = texcache.get_from_texture(key, compression) |
|
|
|
cached_image = texcache.get_from_texture(key, compression) |
|
|
|
|
|
|
|
|
|
|
|
if cached_image is None: |
|
|
|
if cached_image is None: |
|
|
|
numLevels, width, height, data = self._finalize_single_image(key, image, name, compression, dxt) |
|
|
|
if key.is_cube_map: |
|
|
|
|
|
|
|
numLevels, width, height, data = self._finalize_cube_map(key, image, name, compression, dxt) |
|
|
|
|
|
|
|
else: |
|
|
|
|
|
|
|
numLevels, width, height, data = self._finalize_single_image(key, image, name, compression, dxt) |
|
|
|
texcache.add_texture(key, numLevels, (width, height), compression, data) |
|
|
|
texcache.add_texture(key, numLevels, (width, height), compression, data) |
|
|
|
else: |
|
|
|
else: |
|
|
|
width, height = cached_image.export_size |
|
|
|
width, height = cached_image.export_size |
|
|
@ -768,28 +805,110 @@ class MaterialConverter: |
|
|
|
# then we need to do that and stuff the level data. This is a little tedious, but we |
|
|
|
# then we need to do that and stuff the level data. This is a little tedious, but we |
|
|
|
# need to be careful to manage our resources correctly |
|
|
|
# need to be careful to manage our resources correctly |
|
|
|
if page not in pages: |
|
|
|
if page not in pages: |
|
|
|
mipmap = plMipmap(name=name, width=width, height=height, |
|
|
|
mipmap = plMipmap(name=name, width=width, height=height, numLevels=numLevels, |
|
|
|
numLevels=numLevels, compType=compression, |
|
|
|
compType=compression, format=plBitmap.kRGB8888, dxtLevel=dxt) |
|
|
|
format=plBitmap.kRGB8888, dxtLevel=dxt) |
|
|
|
if key.is_cube_map: |
|
|
|
for i in range(numLevels): |
|
|
|
assert len(data) == 6 |
|
|
|
mipmap.setLevel(i, data[0][i]) |
|
|
|
texture = plCubicEnvironmap(name) |
|
|
|
mgr.AddObject(page, mipmap) |
|
|
|
for face_name, face_data in zip(_BLENDER_CUBE_MAP, data): |
|
|
|
pages[page] = mipmap |
|
|
|
for i in range(numLevels): |
|
|
|
|
|
|
|
mipmap.setLevel(i, face_data[i]) |
|
|
|
|
|
|
|
setattr(texture, face_name, mipmap) |
|
|
|
|
|
|
|
else: |
|
|
|
|
|
|
|
assert len(data) == 1 |
|
|
|
|
|
|
|
for i in range(numLevels): |
|
|
|
|
|
|
|
mipmap.setLevel(i, data[0][i]) |
|
|
|
|
|
|
|
texture = mipmap |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mgr.AddObject(page, texture) |
|
|
|
|
|
|
|
pages[page] = texture |
|
|
|
else: |
|
|
|
else: |
|
|
|
mipmap = pages[page] |
|
|
|
texture = pages[page] |
|
|
|
|
|
|
|
|
|
|
|
# The object that references this image can be either a layer (will appear |
|
|
|
# The object that references this image can be either a layer (will appear |
|
|
|
# in the 3d world) or an image library (will appear in a journal or in another |
|
|
|
# in the 3d world) or an image library (will appear in a journal or in another |
|
|
|
# dynamic manner in game) |
|
|
|
# dynamic manner in game) |
|
|
|
if isinstance(owner, plLayerInterface): |
|
|
|
if isinstance(owner, plLayerInterface): |
|
|
|
owner.texture = mipmap.key |
|
|
|
owner.texture = texture.key |
|
|
|
elif isinstance(owner, plImageLibMod): |
|
|
|
elif isinstance(owner, plImageLibMod): |
|
|
|
owner.addImage(mipmap.key) |
|
|
|
owner.addImage(texture.key) |
|
|
|
else: |
|
|
|
else: |
|
|
|
raise RuntimeError(owner.ClassName()) |
|
|
|
raise RuntimeError(owner.ClassName()) |
|
|
|
|
|
|
|
|
|
|
|
inc_progress() |
|
|
|
inc_progress() |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def _finalize_cube_map(self, key, image, name, compression, dxt): |
|
|
|
|
|
|
|
oWidth, oHeight = image.size |
|
|
|
|
|
|
|
if oWidth == 0 and oHeight == 0: |
|
|
|
|
|
|
|
raise ExportError("Image '{}' could not be loaded.".format(image.name)) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Non-DXT images are BGRA in Plasma |
|
|
|
|
|
|
|
bgra = compression != plBitmap.kDirectXCompression |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Grab the cube map data from OpenGL and prepare to begin... |
|
|
|
|
|
|
|
with GLTexture(key, bgra=bgra) as glimage: |
|
|
|
|
|
|
|
cWidth, cHeight, data = glimage.image_data |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# On some platforms, Blender will be "helpful" and scale the image to a POT. |
|
|
|
|
|
|
|
# That's great, but we have 3 faces as a width, which will certainly be NPOT |
|
|
|
|
|
|
|
# in the case of POT faces. So, we will scale the image AGAIN, if Blender did |
|
|
|
|
|
|
|
# something funky. |
|
|
|
|
|
|
|
if oWidth != cWidth or oHeight != cHeight: |
|
|
|
|
|
|
|
self._report.warn("Image was resized by Blender to ({}x{})--resizing the resize to ({}x{})", |
|
|
|
|
|
|
|
cWidth, cHeight, oWidth, oHeight, indent=1) |
|
|
|
|
|
|
|
data = scale_image(data, cWidth, cHeight, oWidth, oHeight) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Face dimensions |
|
|
|
|
|
|
|
fWidth, fHeight = oWidth // 3, oHeight // 2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Copy each of the six faces into a separate image buffer. |
|
|
|
|
|
|
|
# NOTE: At present, I am well pleased with the speed of this functionality. |
|
|
|
|
|
|
|
# According to my profiling, it takes roughly 0.7 seconds to process a |
|
|
|
|
|
|
|
# cube map whose faces are 1024x1024 (3072x2048 total). Maybe a later |
|
|
|
|
|
|
|
# commit will move this into korlib. We'll see. |
|
|
|
|
|
|
|
face_num = len(_BLENDER_CUBE_MAP) |
|
|
|
|
|
|
|
face_images = [None] * face_num |
|
|
|
|
|
|
|
for i in range(face_num): |
|
|
|
|
|
|
|
col_id = i if i < 3 else i - 3 |
|
|
|
|
|
|
|
row_start = 0 if i < 3 else fHeight |
|
|
|
|
|
|
|
row_end = fHeight if i < 3 else oHeight |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
face_data = bytearray(fWidth * fHeight * 4) |
|
|
|
|
|
|
|
for row_current in range(row_start, row_end, 1): |
|
|
|
|
|
|
|
src_start_idx = (row_current * oWidth * 4) + (col_id * fWidth * 4) |
|
|
|
|
|
|
|
src_end_idx = src_start_idx + (fWidth * 4) |
|
|
|
|
|
|
|
dst_start_idx = (row_current - row_start) * fWidth * 4 |
|
|
|
|
|
|
|
dst_end_idx = dst_start_idx + (fWidth * 4) |
|
|
|
|
|
|
|
face_data[dst_start_idx:dst_end_idx] = data[src_start_idx:src_end_idx] |
|
|
|
|
|
|
|
face_images[i] = bytes(face_data) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Now that we have our six faces, we'll toss them into the GLTexture helper |
|
|
|
|
|
|
|
# to generate mipmaps, if needed... |
|
|
|
|
|
|
|
for i, face_name in enumerate(_BLENDER_CUBE_MAP): |
|
|
|
|
|
|
|
glimage = GLTexture(key) |
|
|
|
|
|
|
|
glimage.image_data = fWidth, fHeight, face_images[i] |
|
|
|
|
|
|
|
eWidth, eHeight = glimage.size_pot |
|
|
|
|
|
|
|
name = face_name[:-4].upper() |
|
|
|
|
|
|
|
if compression == plBitmap.kDirectXCompression: |
|
|
|
|
|
|
|
numLevels = glimage.num_levels |
|
|
|
|
|
|
|
self._report.msg("Generating mip levels for cube face '{}'", name, indent=1) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# If we're compressing this mofo, we'll need a temporary mipmap to do that here... |
|
|
|
|
|
|
|
mipmap = plMipmap(name=name, width=eWidth, height=eHeight, numLevels=numLevels, |
|
|
|
|
|
|
|
compType=compression, format=plBitmap.kRGB8888, dxtLevel=dxt) |
|
|
|
|
|
|
|
else: |
|
|
|
|
|
|
|
numLevels = 1 |
|
|
|
|
|
|
|
self._report.msg("Compressing single level for cube face '{}'", name, indent=1) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
face_images[i] = [None] * numLevels |
|
|
|
|
|
|
|
for j in range(numLevels): |
|
|
|
|
|
|
|
level_data = glimage.get_level_data(j, key.calc_alpha, report=self._report) |
|
|
|
|
|
|
|
if compression == plBitmap.kDirectXCompression: |
|
|
|
|
|
|
|
mipmap.CompressImage(j, level_data) |
|
|
|
|
|
|
|
level_data = mipmap.getLevel(j) |
|
|
|
|
|
|
|
face_images[i][j] = level_data |
|
|
|
|
|
|
|
return numLevels, eWidth, eHeight, face_images |
|
|
|
|
|
|
|
|
|
|
|
def _finalize_single_image(self, key, image, name, compression, dxt): |
|
|
|
def _finalize_single_image(self, key, image, name, compression, dxt): |
|
|
|
oWidth, oHeight = image.size |
|
|
|
oWidth, oHeight = image.size |
|
|
|
if oWidth == 0 and oHeight == 0: |
|
|
|
if oWidth == 0 and oHeight == 0: |
|
|
@ -804,24 +923,24 @@ class MaterialConverter: |
|
|
|
if compression == plBitmap.kDirectXCompression: |
|
|
|
if compression == plBitmap.kDirectXCompression: |
|
|
|
numLevels = glimage.num_levels |
|
|
|
numLevels = glimage.num_levels |
|
|
|
self._report.msg("Generating mip levels", indent=1) |
|
|
|
self._report.msg("Generating mip levels", indent=1) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# If this is a DXT-compressed mipmap, we need to use a temporary mipmap |
|
|
|
|
|
|
|
# to do the compression. We'll then steal the data from it. |
|
|
|
|
|
|
|
mipmap = plMipmap(name=name, width=eWidth, height=eHeight, numLevels=numLevels, |
|
|
|
|
|
|
|
compType=compression, format=plBitmap.kRGB8888, dxtLevel=dxt) |
|
|
|
else: |
|
|
|
else: |
|
|
|
numLevels = 1 |
|
|
|
numLevels = 1 |
|
|
|
self._report.msg("Compressing single level", indent=1) |
|
|
|
self._report.msg("Compressing single level", indent=1) |
|
|
|
|
|
|
|
|
|
|
|
# Hold the uncompressed level data for now. We may have to make multiple copies of |
|
|
|
# Hold the uncompressed level data for now. We may have to make multiple copies of |
|
|
|
# this mipmap for per-page textures :( |
|
|
|
# this mipmap for per-page textures :( |
|
|
|
data = [] |
|
|
|
data = [None] * numLevels |
|
|
|
for i in range(numLevels): |
|
|
|
|
|
|
|
data.append(glimage.get_level_data(i, key.calc_alpha, report=self._report)) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# If this is a DXT-compressed mipmap, we need to use a temporary mipmap |
|
|
|
|
|
|
|
# to do the compression. We'll then steal the data from it. |
|
|
|
|
|
|
|
if compression == plBitmap.kDirectXCompression: |
|
|
|
|
|
|
|
mipmap = plMipmap(name=name, width=eWidth, height=eHeight, numLevels=numLevels, |
|
|
|
|
|
|
|
compType=compression, format=plBitmap.kRGB8888, dxtLevel=dxt) |
|
|
|
|
|
|
|
for i in range(numLevels): |
|
|
|
for i in range(numLevels): |
|
|
|
mipmap.CompressImage(i, data[i]) |
|
|
|
level_data = glimage.get_level_data(i, key.calc_alpha, report=self._report) |
|
|
|
data[i] = mipmap.getLevel(i) |
|
|
|
if compression == plBitmap.kDirectXCompression: |
|
|
|
|
|
|
|
mipmap.CompressImage(i, level_data) |
|
|
|
|
|
|
|
level_data = mipmap.getLevel(i) |
|
|
|
|
|
|
|
data[i] = level_data |
|
|
|
return numLevels, eWidth, eHeight, [data,] |
|
|
|
return numLevels, eWidth, eHeight, [data,] |
|
|
|
|
|
|
|
|
|
|
|
def get_materials(self, bo): |
|
|
|
def get_materials(self, bo): |
|
|
|