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@ -19,7 +19,157 @@ import math
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from PyHSPlasma import * |
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from .base import PlasmaModifierProperties |
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from ...exporter import ExportError |
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from ...exporter import ExportError, ExportAssertionError |
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class PlasmaSwimRegion(PlasmaModifierProperties, bpy.types.PropertyGroup): |
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pl_id = "swimregion" |
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bl_category = "Water" |
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bl_label = "Swimming Surface" |
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bl_description = "Surface that the avatar can swim on" |
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bl_icon = "MOD_WAVE" |
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_CURRENTS = { |
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"NONE": plSwimRegionInterface, |
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"CIRCULAR": plSwimCircularCurrentRegion, |
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"STRAIGHT": plSwimStraightCurrentRegion, |
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} |
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region_name = StringProperty(name="Region", |
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description="Swimming detector region", |
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options=set()) |
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down_buoyancy = FloatProperty(name="Downward Buoyancy", |
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description="Distance the avatar sinks into the water", |
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min=0.0, max=100.0, default=3.0, |
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options=set()) |
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up_buoyancy = FloatProperty(name="Up Buoyancy", |
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description="Distance the avatar rises up after sinking", |
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min=0.0, max=100.0, default=0.05, |
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options=set()) |
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up_velocity = FloatProperty(name="Up Velcocity", |
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description="Rate at which the avatar rises", |
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min=0.0, max=100.0, default=3.0, |
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options=set()) |
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current_type = EnumProperty(name="Water Current", |
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description="", |
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items=[("NONE", "None", "No current"), |
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("CIRCULAR", "Circular", "Circular current"), |
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("STRAIGHT", "Straight", "Straight current")], |
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options=set()) |
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rotation = FloatProperty(name="Rotation", |
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description="Rate of rotation about the current object", |
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min=-100.0, max=100.0, default=1.0, |
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options=set()) |
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near_distance = FloatProperty(name="Near Distance", |
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description="Maximum distance at which the current is at the Near Velocity rate", |
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min=0.0, max=10000.0, default=1.0, |
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options=set()) |
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far_distance = FloatProperty(name="Far Distance", |
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description="Distance at which the current is at the Far Velocity rate", |
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min=0.0, max=10000.0, default=1.0, |
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options=set()) |
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near_velocity = FloatProperty(name="Near Velocity", |
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description="Current velocity near the region center", |
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min=-100.0, max=100.0, default=0.0, |
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options=set()) |
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far_velocity = FloatProperty(name="Far Velocity", |
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description="Current velocity far from the region center", |
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min=-100.0, max=100.0, default=0.0, |
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options=set()) |
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current_object = StringProperty(name="Current Object", |
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description="Object whose Y-axis defines the direction of the current", |
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options=set()) |
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def export(self, exporter, bo, so): |
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swimIface = self.get_key(exporter, so).object |
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swimIface.downBuoyancy = self.down_buoyancy |
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swimIface.upBuoyancy = self.up_buoyancy |
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swimIface.maxUpwardVel = self.up_velocity |
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if isinstance(swimIface, plSwimCircularCurrentRegion): |
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swimIface.rotation = self.rotation |
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swimIface.pullNearDistSq = pow(self.near_distance, 2) |
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swimIface.pullFarDistSq = pow(self.far_distance, 2) |
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swimIface.pullNearVel = self.near_velocity |
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swimIface.pullFarVel = self.far_velocity |
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elif isinstance(swimIface, plSwimStraightCurrentRegion): |
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swimIface.nearDist = self.near_distance |
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swimIface.farDist = self.far_distance |
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swimIface.nearVel = self.near_velocity |
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swimIface.farVel = self.far_velocity |
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if isinstance(swimIface, (plSwimCircularCurrentRegion, plSwimStraightCurrentRegion)): |
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if not self.current_object: |
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raise ExportError("Swimming Surface '{}' does not specify a current object".format(bo.name)) |
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current_bo = bpy.data.objects.get(self.current_object, None) |
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if current_bo is None: |
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raise ExportError("Swimming Surface '{}' specifies an invalid current object '{}'".format(bo.name, self.current_object)) |
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swimIface.currentObj = exporter.mgr.find_create_key(plSceneObject, bl=current_bo) |
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# The surface needs bounds for LOS -- this is generally a flat plane, or I would think... |
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# NOTE: If the artist has this on a WaveSet, they probably intend for the avatar to swim on |
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# the surface of the water BUT wave sets are supposed to conform to the bottom of the |
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# pool. Therefore, we need to flatten out a temporary mesh in that case. |
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# Ohey! CWE doesn't let you swim at all if the surface isn't flat... |
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swim_phys_name = "{}_SwimSurfaceLOS".format(bo.name) |
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if bo.plasma_modifiers.water_basic.enabled: |
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simIface, physical = exporter.physics.generate_flat_proxy(bo, so, bo.location[2], swim_phys_name) |
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else: |
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try: |
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simIface, physical = exporter.physics.generate_flat_proxy(bo, so, None, swim_phys_name) |
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except ExportAssertionError: |
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raise ExportError("Swimming Surface '{}' must be flat".format(bo.name)) |
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physical.LOSDBs |= plSimDefs.kLOSDBSwimRegion |
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# Detector region bounds |
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if self.region_name: |
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region_bo = bpy.data.objects.get(self.region_name, None) |
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if region_bo is None: |
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raise ExportError("Swim Surface '{}' references invalid region '{}'".format(bo.name, self.region_name)) |
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region_so = exporter.mgr.find_create_object(plSceneObject, bl=region_bo) |
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# Good news: if this phys has already been exported, this is basically a noop |
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det_name = "{}_SwimDetector".format(self.region_name) |
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bounds = region_bo.plasma_modifiers.collision.bounds |
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simIface, physical = exporter.physics.generate_physical(region_bo, region_so, bounds, det_name) |
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physical.memberGroup = plSimDefs.kGroupDetector |
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physical.reportGroup |= 1 << plSimDefs.kGroupAvatar |
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# I am a little concerned if we already have a plSwimDetector... I am not certain how |
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# well Plasma would tolerate having a plSwimMsg with multiple regions referenced. |
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# If you're brave, maybe you will test this... |
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# What? Me test it? |
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# I are chicken. |
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# Mmmmm chicken ***drool*** |
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if exporter.mgr.find_key(plSwimDetector, name=det_name, so=region_so) is None: |
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enter_msg, exit_msg = plSwimMsg(), plSwimMsg() |
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for i in (enter_msg, exit_msg): |
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i.BCastFlags = plMessage.kLocalPropagate | plMessage.kPropagateToModifiers |
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i.sender = region_so.key |
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i.swimRegion = swimIface.key |
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enter_msg.isEntering = True |
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exit_msg.isEntering = False |
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detector = exporter.mgr.add_object(plSwimDetector, name=det_name, so=region_so) |
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detector.enterMsg = enter_msg |
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detector.exitMsg = exit_msg |
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else: |
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# OK, I lied. It is perfectly legal to NOT have a detector... Think about Ahnonay, |
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# if you want to have currents inside of a large body of water, only your main |
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# swimming surface should have a detector. m'kay? But still, we might want to make note |
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# of this sitation. Just in case someone is like "WTF! Why am I not swimming?!?!1111111" |
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# Because you need to have a detector, dummy. |
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exporter.report.warn("Swimming Surface '{}' does not specify a detector region".format(bo.name), indent=2) |
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def get_key(self, exporter, so=None): |
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pClass = self._CURRENTS[self.current_type] |
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return exporter.mgr.find_create_key(pClass, bl=self.id_data, so=so) |
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def harvest_actors(self): |
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if self.current_type != "NONE" and self.current_object: |
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return set((self.current_object,)) |
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return set() |
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class PlasmaWaterModifier(PlasmaModifierProperties, bpy.types.PropertyGroup): |
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pl_id = "water_basic" |
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