mirror of
https://github.com/H-uru/korman.git
synced 2025-07-13 18:17:38 -04:00
Implement C korlib
NOTE: This is mostly a curiosity atm. There are many undiagnosed access violations...
This commit is contained in:
289
korlib/texture.cpp
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289
korlib/texture.cpp
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/* This file is part of Korman.
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*
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* Korman is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Korman is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Korman. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "texture.h"
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#include "buffer.h"
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN
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# define NOMINMAX
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# include <windows.h>
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#endif // _WIN32
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#include <gl/gl.h>
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#include <PRP/Surface/plMipmap.h>
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#ifndef GL_GENERATE_MIPMAP
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# define GL_GENERATE_MIPMAP 0x8191
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#endif // GL_GENERATE_MIPMAP
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extern "C" {
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typedef struct {
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PyObject_HEAD
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PyObject* m_blenderImage;
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bool m_ownIt;
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GLint m_prevImage;
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bool m_changedState;
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GLint m_mipmapState;
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} pyGLTexture;
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typedef struct {
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PyObject_HEAD
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plMipmap* fThis;
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bool fPyOwned;
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} pyMipmap;
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static void pyGLTexture_dealloc(pyGLTexture* self) {
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if (self->m_blenderImage) Py_DECREF(self->m_blenderImage);
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Py_TYPE(self)->tp_free((PyObject*)self);
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}
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static PyObject* pyGLTexture_new(PyTypeObject* type, PyObject* args, PyObject* kwds) {
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pyGLTexture* self = (pyGLTexture*)type->tp_alloc(type, 0);
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self->m_blenderImage = NULL;
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self->m_ownIt = false;
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self->m_prevImage = 0;
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self->m_changedState = false;
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self->m_mipmapState = 0;
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return (PyObject*)self;
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}
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static int pyGLTexture___init__(pyGLTexture* self, PyObject* args, PyObject* kwds) {
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PyObject* blender_image;
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if (!PyArg_ParseTuple(args, "O", &blender_image)) {
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PyErr_SetString(PyExc_TypeError, "expected a bpy.types.Image");
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return -1;
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}
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// Save a reference to the Blender image
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Py_INCREF(blender_image);
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self->m_blenderImage = blender_image;
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// Done!
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return 0;
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}
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static PyObject* pyGLTexture__enter__(pyGLTexture* self) {
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// Is the image already loaded?
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PyObjectRef bindcode = PyObject_GetAttrString(self->m_blenderImage, "bindcode");
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if (!PyLong_Check(bindcode)) {
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PyErr_SetString(PyExc_RuntimeError, "Image bindcode isn't a long?");
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return NULL;
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}
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &self->m_prevImage);
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GLuint image_bindcode = PyLong_AsLong(bindcode);
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self->m_ownIt = image_bindcode == 0;
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// Load image into GL
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if (self->m_ownIt) {
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PyObjectRef new_bind = PyObject_CallMethod(self->m_blenderImage, "gl_load", NULL);
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if (!(PyObject*)new_bind) {
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PyErr_SetString(PyExc_RuntimeError, "failed to load image into GL");
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return NULL;
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}
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image_bindcode = PyLong_AsLong(new_bind);
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}
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// Set image as current in GL
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if (self->m_prevImage != image_bindcode) {
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self->m_changedState = true;
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glBindTexture(GL_TEXTURE_2D, image_bindcode);
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}
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// Misc GL state
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glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, &self->m_mipmapState);
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Py_INCREF(self);
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return (PyObject*)self;
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}
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static PyObject* pyGLTexture__exit__(pyGLTexture* self, PyObject*) {
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// We don't care about the args here
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, self->m_mipmapState);
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if (self->m_changedState)
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glBindTexture(GL_TEXTURE_2D, self->m_prevImage);
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Py_RETURN_NONE;
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}
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static PyObject* pyGLTexture_generate_mipmap(pyGLTexture* self) {
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1);
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Py_RETURN_NONE;
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}
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static uint8_t* _get_level_data(pyGLTexture* self, GLint level, bool bgra, size_t* size) {
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GLint width, height;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_HEIGHT, &height);
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GLenum fmt = bgra ? GL_BGRA_EXT : GL_RGBA;
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*size = (width * height * 4);
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uint8_t* buf = new uint8_t[*size];
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glGetTexImage(GL_TEXTURE_2D, level, fmt, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(buf));
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return buf;
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}
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static PyObject* pyGLTexture_get_level_data(pyGLTexture* self, PyObject* args, PyObject* kwargs) {
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static char* kwlist[] = { _pycs("level"), _pycs("calc_alpha"), _pycs("bgra"),
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_pycs("quiet"), NULL };
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GLint level = 0;
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bool calc_alpha = false;
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bool bgra = false;
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bool quiet = false;
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if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|ibbb", kwlist, &level, &calc_alpha, &bgra, &quiet)) {
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PyErr_SetString(PyExc_TypeError, "get_level_data expects an optional int, bool, bool, bool");
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return NULL;
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}
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size_t bufsz;
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uint8_t* buf = _get_level_data(self, level, bgra, &bufsz);
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if (calc_alpha) {
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for (size_t i = 0; i < bufsz; i += 4)
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buf[i + 3] = (buf[i + 0] + buf[i + 1] + buf[i + 2]) / 3;
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}
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return pyBuffer_Steal(buf, bufsz);
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}
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static PyObject* pyGLTexture_store_in_mipmap(pyGLTexture* self, PyObject* args) {
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pyMipmap* pymipmap;
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PyObject* levels;
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size_t compression;
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if (!PyArg_ParseTuple(args, "OOn", &pymipmap, &levels, &compression) || !PySequence_Check(levels)) {
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PyErr_SetString(PyExc_TypeError, "store_in_mipmap expects a plMipmap, sequence of Buffer and int");
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return NULL;
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}
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// Since we actually have no way of knowing if that really is a pyMipmap...
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plMipmap* mipmap = plMipmap::Convert(pymipmap->fThis, false);
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if (!mipmap) {
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PyErr_SetString(PyExc_TypeError, "store_in_mipmap expects a plMipmap, sequence of Buffer and int");
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return NULL;
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}
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for (Py_ssize_t i = 0; i < PySequence_Size(levels); ++i) {
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pyBuffer* item = (pyBuffer*)PySequence_GetItem(levels, i);
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if (!pyBuffer_Check((PyObject*)item)) {
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PyErr_SetString(PyExc_TypeError, "store_in_mipmap expects a plMipmap, sequence of Buffer and int");
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return NULL;
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}
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if (compression == plBitmap::kDirectXCompression)
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mipmap->CompressImage(i, item->m_buffer, item->m_size);
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else
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mipmap->setLevelData(i, item->m_buffer, item->m_size);
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}
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Py_RETURN_NONE;
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}
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static PyMethodDef pyGLTexture_Methods[] = {
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{ _pycs("__enter__"), (PyCFunction)pyGLTexture__enter__, METH_NOARGS, NULL },
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{ _pycs("__exit__"), (PyCFunction)pyGLTexture__enter__, METH_VARARGS, NULL },
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{ _pycs("generate_mipmap"), (PyCFunction)pyGLTexture_generate_mipmap, METH_NOARGS, NULL },
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{ _pycs("get_level_data"), (PyCFunction)pyGLTexture_get_level_data, METH_KEYWORDS | METH_VARARGS, NULL },
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{ _pycs("store_in_mipmap"), (PyCFunction)pyGLTexture_store_in_mipmap, METH_VARARGS, NULL },
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{ NULL, NULL, 0, NULL }
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};
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static PyObject* pyGLTexture_get_has_alpha(pyGLTexture* self, void*) {
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size_t bufsz;
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uint8_t* buf = _get_level_data(self, 0, false, &bufsz);
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for (size_t i = 3; i < bufsz; i += 4) {
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if (buf[i] != 255) {
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delete[] buf;
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return PyBool_FromLong(1);
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}
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}
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delete[] buf;
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return PyBool_FromLong(0);
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}
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static PyGetSetDef pyGLTexture_GetSet[] = {
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{ _pycs("has_alpha"), (getter)pyGLTexture_get_has_alpha, NULL, NULL, NULL },
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{ NULL, NULL, NULL, NULL, NULL }
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};
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PyTypeObject pyGLTexture_Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"_korlib.GLTexture", /* tp_name */
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sizeof(pyGLTexture), /* tp_basicsize */
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0, /* tp_itemsize */
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(destructor)pyGLTexture_dealloc, /* tp_dealloc */
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NULL, /* tp_print */
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NULL, /* tp_getattr */
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NULL, /* tp_setattr */
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NULL, /* tp_compare */
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NULL, /* tp_repr */
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NULL, /* tp_as_number */
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NULL, /* tp_as_sequence */
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NULL, /* tp_as_mapping */
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NULL, /* tp_hash */
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NULL, /* tp_call */
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NULL, /* tp_str */
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NULL, /* tp_getattro */
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NULL, /* tp_setattro */
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NULL, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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"GLTexture", /* tp_doc */
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NULL, /* tp_traverse */
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NULL, /* tp_clear */
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NULL, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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NULL, /* tp_iter */
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NULL, /* tp_iternext */
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pyGLTexture_Methods, /* tp_methods */
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NULL, /* tp_members */
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pyGLTexture_GetSet, /* tp_getset */
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NULL, /* tp_base */
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NULL, /* tp_dict */
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NULL, /* tp_descr_get */
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NULL, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)pyGLTexture___init__, /* tp_init */
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NULL, /* tp_alloc */
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pyGLTexture_new, /* tp_new */
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NULL, /* tp_free */
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NULL, /* tp_is_gc */
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NULL, /* tp_bases */
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NULL, /* tp_mro */
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NULL, /* tp_cache */
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NULL, /* tp_subclasses */
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NULL, /* tp_weaklist */
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NULL, /* tp_del */
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0, /* tp_version_tag */
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NULL, /* tp_finalize */
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};
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PyObject* Init_pyGLTexture_Type() {
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if (PyType_Ready(&pyGLTexture_Type) < 0)
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return NULL;
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Py_INCREF(&pyGLTexture_Type);
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return (PyObject*)&pyGLTexture_Type;
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}
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};
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