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@ -147,16 +147,6 @@ class MaterialConverter: |
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"transformCtl": self._export_layer_transform_animation, |
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"transformCtl": self._export_layer_transform_animation, |
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} |
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} |
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def calc_material_ambient(self, bo, bm) -> hsColorRGBA: |
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emit_scale = bm.emit * 0.5 |
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if emit_scale > 0.0: |
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return hsColorRGBA(bm.diffuse_color.r * emit_scale, |
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bm.diffuse_color.g * emit_scale, |
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bm.diffuse_color.b * emit_scale, |
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1.0) |
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else: |
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return utils.color(bpy.context.scene.world.ambient_color) |
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def _can_export_texslot(self, slot): |
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def _can_export_texslot(self, slot): |
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if slot is None or not slot.use: |
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if slot is None or not slot.use: |
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return False |
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return False |
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@ -1176,15 +1166,25 @@ class MaterialConverter: |
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def get_bump_layer(self, bo): |
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def get_bump_layer(self, bo): |
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return self._bump_mats.get(bo, None) |
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return self._bump_mats.get(bo, None) |
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def get_material_ambient(self, bo, bm) -> hsColorRGBA: |
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emit_scale = bm.emit * 0.5 |
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if emit_scale > 0.0: |
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return hsColorRGBA(bm.diffuse_color.r * emit_scale, |
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bm.diffuse_color.g * emit_scale, |
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bm.diffuse_color.b * emit_scale, |
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1.0) |
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else: |
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return utils.color(bpy.context.scene.world.ambient_color) |
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def get_material_preshade(self, bo, bm, color=None) -> hsColorRGBA: |
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def get_material_preshade(self, bo, bm, color=None) -> hsColorRGBA: |
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if bo.plasma_modifiers.lighting.rt_lights or bm.emit: |
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if bo.plasma_modifiers.lighting.rt_lights: |
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return hsColorRGBA.kBlack |
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return hsColorRGBA.kBlack |
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if color is None: |
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if color is None: |
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color = bm.diffuse_color |
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color = bm.diffuse_color |
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return utils.color(color) |
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return utils.color(color) |
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def get_material_runtime(self, bo, bm, color=None) -> hsColorRGBA: |
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def get_material_runtime(self, bo, bm, color=None) -> hsColorRGBA: |
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if bm.emit: |
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if not bo.plasma_modifiers.lighting.rt_lights: |
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return hsColorRGBA.kBlack |
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return hsColorRGBA.kBlack |
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if color is None: |
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if color is None: |
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color = bm.diffuse_color |
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color = bm.diffuse_color |
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@ -1235,7 +1235,7 @@ class MaterialConverter: |
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state.shadeFlags |= hsGMatState.kShadeEmissive |
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state.shadeFlags |= hsGMatState.kShadeEmissive |
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# Colors |
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# Colors |
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layer.ambient = self.calc_material_ambient(bo, bm) |
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layer.ambient = self.get_material_ambient(bo, bm) |
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layer.preshade = self.get_material_preshade(bo, bm) |
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layer.preshade = self.get_material_preshade(bo, bm) |
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layer.runtime = self.get_material_runtime(bo, bm) |
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layer.runtime = self.get_material_runtime(bo, bm) |
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layer.specular = utils.color(bm.specular_color) |
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layer.specular = utils.color(bm.specular_color) |
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