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@ -364,10 +364,10 @@ static PyObject* pyGLTexture_store_in_mipmap(pyGLTexture* self, PyObject* args)
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static uint32_t MakeUInt32Color(float r, float g, float b, float a) |
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{ |
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return (uint32_t(a * 255.9f) << 24) |
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|(uint32_t(r * 255.9f) << 16) |
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|(uint32_t(g * 255.9f) << 8) |
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|(uint32_t(b * 255.9f) << 0); |
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return (uint32_t(a * 255.9f) << 24) | |
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(uint32_t(r * 255.9f) << 16) | |
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(uint32_t(g * 255.9f) << 8) | |
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(uint32_t(b * 255.9f) << 0); |
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} |
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static PyObject* pyGLTexture_create_bump_LUT(pyGLTexture* self, PyObject* args) { |
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@ -392,19 +392,20 @@ static PyObject* pyGLTexture_create_bump_LUT(pyGLTexture* self, PyObject* args)
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int startH = delH / 2 + 1; |
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int doneH = 0; |
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uint32_t* pix = (uint32_t*)const_cast<void*>(texture->getImageData()); |
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uint8_t* data = new uint8_t[texture->getTotalSize()]; |
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uint32_t* pix = (uint32_t*)data; |
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int i; |
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// Red ramps, one with G,B = 0,0, one with G,B = 127,127
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for (i = 0; i < startH; i++) { |
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for(int j = 0; j < kLUTWidth; j++) { |
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for (i = 0; i < startH; ++i) { |
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for(int j = 0; j < kLUTWidth; ++j) { |
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float x = float(j) / (kLUTWidth - 1); |
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*pix++ = MakeUInt32Color(x, 0.0f, 0.0f, 1.0f); |
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} |
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} |
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doneH = i; |
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for (i = i; i < doneH + delH; i++) { |
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for (int j = 0; j < kLUTWidth; j++) { |
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for (i = i; i < doneH + delH; ++i) { |
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for (int j = 0; j < kLUTWidth; ++j) { |
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float x = float(j) / (kLUTWidth - 1); |
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*pix++ = MakeUInt32Color(x, 0.5f, 0.5f, 1.0f); |
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} |
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@ -412,15 +413,15 @@ static PyObject* pyGLTexture_create_bump_LUT(pyGLTexture* self, PyObject* args)
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doneH = i; |
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// Green ramps, one with R,B = 0,0, one with R,B = 127,127
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for (i = i; i < doneH + delH; i++) { |
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for (int j = 0; j < kLUTWidth; j++) { |
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for (i = i; i < doneH + delH; ++i) { |
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for (int j = 0; j < kLUTWidth; ++j) { |
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float x = float(j) / (kLUTWidth - 1); |
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*pix++ = MakeUInt32Color(0.0f, x, 0.0f, 1.0f); |
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} |
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} |
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doneH = i; |
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for (i = i; i < doneH + delH; i++) { |
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for (int j = 0; j < kLUTWidth; j++) { |
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for (i = i; i < doneH + delH; ++i) { |
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for (int j = 0; j < kLUTWidth; ++j) { |
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float x = float(j) / (kLUTWidth - 1); |
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*pix++ = MakeUInt32Color(0.5f, x, 0.5f, 1.0f); |
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} |
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@ -428,20 +429,22 @@ static PyObject* pyGLTexture_create_bump_LUT(pyGLTexture* self, PyObject* args)
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doneH = i; |
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// Blue ramps, one with R,G = 0,0, one with R,G = 127,127
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for (i = i; i < doneH + delH; i++) { |
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for (int j = 0; j < kLUTWidth; j++) { |
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for (i = i; i < doneH + delH; ++i) { |
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for (int j = 0; j < kLUTWidth; ++j) { |
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float x = float(j) / (kLUTWidth - 1); |
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*pix++ = MakeUInt32Color(0.0f, 0.0f, x, 1.0f); |
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} |
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} |
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doneH = i; |
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for (i = i; i < kLUTHeight; i++) { |
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for (int j = 0; j < kLUTWidth; j++) { |
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for (i = i; i < kLUTHeight; ++i) { |
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for (int j = 0; j < kLUTWidth; ++j) { |
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float x = float(j) / (kLUTWidth - 1); |
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*pix++ = MakeUInt32Color(0.5f, 0.5f, x, 1.0f); |
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} |
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} |
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texture->setImageData(data, texture->getTotalSize()); |
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Py_RETURN_NONE; |
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} |
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@ -449,10 +452,10 @@ static PyMethodDef pyGLTexture_Methods[] = {
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{ _pycs("__enter__"), (PyCFunction)pyGLTexture__enter__, METH_NOARGS, NULL }, |
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{ _pycs("__exit__"), (PyCFunction)pyGLTexture__enter__, METH_VARARGS, NULL }, |
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{ _pycs("create_bump_LUT"), (PyCFunction)pyGLTexture_create_bump_LUT, METH_STATIC | METH_VARARGS, NULL }, |
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{ _pycs("generate_mipmap"), (PyCFunction)pyGLTexture_generate_mipmap, METH_NOARGS, NULL }, |
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{ _pycs("get_level_data"), (PyCFunction)pyGLTexture_get_level_data, METH_KEYWORDS | METH_VARARGS, NULL }, |
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{ _pycs("store_in_mipmap"), (PyCFunction)pyGLTexture_store_in_mipmap, METH_VARARGS, NULL }, |
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{ _pycs("create_bump_LUT"), (PyCFunction)pyGLTexture_create_bump_LUT, METH_STATIC | METH_VARARGS, NULL }, |
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{ NULL, NULL, 0, NULL } |
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}; |
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