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Improve DynTextMap generation

pull/23/head
Adam Johnson 9 years ago
parent
commit
338860cadf
  1. 5
      korman/exporter/material.py

5
korman/exporter/material.py

@ -430,7 +430,10 @@ class MaterialConverter:
# Otherwise, we toss this layer and some info into our pending texture dict and process it # Otherwise, we toss this layer and some info into our pending texture dict and process it
# when the exporter tells us to finalize all our shit # when the exporter tells us to finalize all our shit
if texture.image is None: if texture.image is None:
bitmap = self._mgr.add_object(plDynamicTextMap, name="{}_DynText".format(layer.key.name), bl=bo) dtm = self._mgr.add_object(plDynamicTextMap, name="{}_DynText".format(layer.key.name), bl=bo)
dtm.hasAlpha = texture.use_alpha
# if you have a better idea, let's hear it...
dtm.visWidth, dtm.visHeight = 1024, 1024
else: else:
key = _Texture(texture=texture, use_alpha=has_alpha, force_calc_alpha=slot.use_stencil) key = _Texture(texture=texture, use_alpha=has_alpha, force_calc_alpha=slot.use_stencil)
if key not in self._pending: if key not in self._pending:

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