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mirror of https://github.com/H-uru/korman.git synced 2025-07-14 02:27:36 -04:00

Implement detail fading for Plasma Layers

Yes, this was shamelessly stolen from the max plugin. So shoot me. It's an
awesome feature.
This commit is contained in:
2016-06-29 22:47:28 -04:00
parent ba93c77260
commit 319b43814f
6 changed files with 301 additions and 44 deletions

View File

@ -23,6 +23,7 @@
# include <windows.h>
#endif // _WIN32
#include <cmath>
#include <gl/gl.h>
#include <PRP/Surface/plMipmap.h>
@ -32,11 +33,27 @@
#define TEXTARGET_TEXTURE_2D 0
static inline bool _get_float(PyObject* source, const char* attr, float& result) {
PyObjectRef pyfloat = PyObject_GetAttrString(source, attr);
if (pyfloat) {
result = (float)PyFloat_AsDouble(pyfloat);
return PyErr_Occurred() == NULL;
}
return false;
}
extern "C" {
enum {
TEX_DETAIL_ALPHA = 0,
TEX_DETAIL_ADD = 1,
TEX_DETAIL_MULTIPLY = 2,
};
typedef struct {
PyObject_HEAD
PyObject* m_blenderImage;
PyObject* m_textureKey;
bool m_ownIt;
GLint m_prevImage;
bool m_changedState;
@ -50,13 +67,15 @@ typedef struct {
} pyMipmap;
static void pyGLTexture_dealloc(pyGLTexture* self) {
if (self->m_blenderImage) Py_DECREF(self->m_blenderImage);
Py_XDECREF(self->m_textureKey);
Py_XDECREF(self->m_blenderImage);
Py_TYPE(self)->tp_free((PyObject*)self);
}
static PyObject* pyGLTexture_new(PyTypeObject* type, PyObject* args, PyObject* kwds) {
pyGLTexture* self = (pyGLTexture*)type->tp_alloc(type, 0);
self->m_blenderImage = NULL;
self->m_textureKey = NULL;
self->m_ownIt = false;
self->m_prevImage = 0;
self->m_changedState = false;
@ -65,15 +84,17 @@ static PyObject* pyGLTexture_new(PyTypeObject* type, PyObject* args, PyObject* k
}
static int pyGLTexture___init__(pyGLTexture* self, PyObject* args, PyObject* kwds) {
PyObject* blender_image;
if (!PyArg_ParseTuple(args, "O", &blender_image)) {
PyErr_SetString(PyExc_TypeError, "expected a bpy.types.Image");
if (!PyArg_ParseTuple(args, "O", &self->m_textureKey)) {
PyErr_SetString(PyExc_TypeError, "expected a korman.exporter.material._Texture");
return -1;
}
self->m_blenderImage = PyObject_GetAttrString(self->m_textureKey, "image");
if (!self->m_blenderImage) {
PyErr_SetString(PyExc_RuntimeError, "Could not fetch Blender Image");
return -1;
}
// Save a reference to the Blender image
Py_INCREF(blender_image);
self->m_blenderImage = blender_image;
Py_INCREF(self->m_textureKey);
// Done!
return 0;
@ -161,6 +182,90 @@ struct _LevelData
{ }
};
static inline int _get_num_levels(pyGLTexture* self) {
PyObjectRef size = PyObject_GetAttrString(self->m_blenderImage, "size");
float width = (float)PyFloat_AsDouble(PySequence_GetItem(size, 0));
float height = (float)PyFloat_AsDouble(PySequence_GetItem(size, 1));
int num_levels = (int)std::floor(std::log2(std::max(width, height))) + 1;
// Major Workaround Ahoy
// There is a bug in Cyan's level size algorithm that causes it to not allocate enough memory
// for the color block in certain mipmaps. I personally have encountered an access violation on
// 1x1 DXT5 mip levels -- the code only allocates an alpha block and not a color block. Paradox
// reports that if any dimension is smaller than 4px in a mip level, OpenGL doesn't like Cyan generated
// data. So, we're going to lop off the last two mip levels, which should be 1px and 2px as the smallest.
// This bug is basically unfixable without crazy hacks because of the way Plasma reads in texture data.
// "<Deledrius> I feel like any texture at a 1x1 level is essentially academic. I mean, JPEG/DXT
// doesn't even compress that, and what is it? Just the average color of the whole
// texture in a single pixel?"
// :)
return std::max(num_levels - 2, 2);
}
static int _generate_detail_alpha(pyGLTexture* self, GLint level, float* result) {
float dropoff_start, dropoff_stop, detail_max, detail_min;
if (!_get_float(self->m_textureKey, "detail_fade_start", dropoff_start))
return -1;
if (!_get_float(self->m_textureKey, "detail_fade_stop", dropoff_stop))
return -1;
if (!_get_float(self->m_textureKey, "detail_opacity_start", detail_max))
return -1;
if (!_get_float(self->m_textureKey, "detail_opacity_stop", detail_min))
return -1;
dropoff_start /= 100.f;
dropoff_start *= _get_num_levels(self);
dropoff_stop /= 100.f;
dropoff_stop *= _get_num_levels(self);
detail_max /= 100.f;
detail_min /= 100.f;
float alpha = (level - dropoff_start) * (detail_min - detail_max) / (dropoff_stop - dropoff_start) + detail_max;
if (detail_min < detail_max)
*result = std::min(detail_max, std::max(detail_min, alpha));
else
*result = std::min(detail_min, std::max(detail_max, alpha));
return 0;
}
static int _generate_detail_map(pyGLTexture* self, uint8_t* buf, size_t bufsz, GLint level) {
float alpha;
if (_generate_detail_alpha(self, level, &alpha) != 0)
return -1;
PyObjectRef pydetail_blend = PyObject_GetAttrString(self->m_textureKey, "detail_blend");
if (!pydetail_blend)
return -1;
size_t detail_blend = PyLong_AsSize_t(pydetail_blend);
switch (detail_blend) {
case TEX_DETAIL_ALPHA: {
for (size_t i = 0; i < bufsz; i += 4) {
buf[i+3] = (uint8_t)(((float)buf[i+3]) * alpha);
}
}
break;
case TEX_DETAIL_ADD: {
for (size_t i = 0; i < bufsz; i += 4) {
buf[i+0] = (uint8_t)(((float)buf[i+0]) * alpha);
buf[i+1] = (uint8_t)(((float)buf[i+1]) * alpha);
buf[i+2] = (uint8_t)(((float)buf[i+2]) * alpha);
}
}
break;
case TEX_DETAIL_MULTIPLY: {
float invert_alpha = (1.f - alpha) * 255.f;
for (size_t i = 0; i < bufsz; i += 4) {
buf[i+3] = (uint8_t)((invert_alpha + (float)buf[i+3]) * alpha);
}
}
break;
default:
return -1;
}
return 0;
}
static _LevelData _get_level_data(pyGLTexture* self, GLint level, bool bgra, bool quiet) {
GLint width, height;
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &width);
@ -206,6 +311,16 @@ static PyObject* pyGLTexture_get_level_data(pyGLTexture* self, PyObject* args, P
} while ((sptr += row_stride) < (eptr -= row_stride));
delete[] temp;
// Detail blend
PyObjectRef is_detail_map = PyObject_GetAttrString(self->m_textureKey, "is_detail_map");
if (PyLong_AsLong(is_detail_map) != 0) {
if (_generate_detail_map(self, data.m_data, data.m_dataSize, level) != 0) {
delete[] data.m_data;
PyErr_SetString(PyExc_RuntimeError, "error while baking detail map");
return NULL;
}
}
if (calc_alpha) {
for (size_t i = 0; i < data.m_dataSize; i += 4)
data.m_data[i + 3] = (data.m_data[i + 0] + data.m_data[i + 1] + data.m_data[i + 2]) / 3;
@ -268,8 +383,13 @@ static PyObject* pyGLTexture_get_has_alpha(pyGLTexture* self, void*) {
return PyBool_FromLong(0);
}
static PyObject* pyGLTexture_get_num_levels(pyGLTexture* self, void*) {
return PyLong_FromLong(_get_num_levels(self));
}
static PyGetSetDef pyGLTexture_GetSet[] = {
{ _pycs("has_alpha"), (getter)pyGLTexture_get_has_alpha, NULL, NULL, NULL },
{ _pycs("num_levels"), (getter)pyGLTexture_get_num_levels, NULL, NULL, NULL },
{ NULL, NULL, NULL, NULL, NULL }
};