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@ -67,13 +67,14 @@ class _GLTexture:
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# It will simplify our state tracking a bit. |
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bgl.glTexParameteri(bgl.GL_TEXTURE_2D, bgl.GL_GENERATE_MIPMAP, 1) |
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def get_level_data(self, level, calc_alpha=False, bgra=False): |
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def get_level_data(self, level=0, calc_alpha=False, bgra=False, quiet=False): |
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"""Gets the uncompressed pixel data for a requested mip level, optionally calculating the alpha |
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channel from the image color data |
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""" |
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width = self._get_tex_param(bgl.GL_TEXTURE_WIDTH, level) |
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height = self._get_tex_param(bgl.GL_TEXTURE_HEIGHT, level) |
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print(" Level #{}: {}x{}".format(level, width, height)) |
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if not quiet: |
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print(" Level #{}: {}x{}".format(level, width, height)) |
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# Grab the image data |
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size = width * height * 4 |
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@ -106,7 +107,7 @@ class _GLTexture:
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class _Texture: |
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def __init__(self, texture=None, image=None): |
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def __init__(self, texture=None, image=None, use_alpha=None): |
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assert (texture or image) |
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if texture is not None: |
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@ -118,8 +119,12 @@ class _Texture:
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self.calc_alpha = False |
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self.mipmap = False |
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if use_alpha is None: |
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self.use_alpha = (image.channels == 4 and image.use_alpha) |
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else: |
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self.use_alpha = use_alpha |
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self.image = image |
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self.use_alpha = (image.channels == 4 and image.use_alpha) |
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def __eq__(self, other): |
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if not isinstance(other, _Texture): |
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@ -162,6 +167,7 @@ class MaterialConverter:
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self._obj2mat = {} |
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self._exporter = weakref.ref(exporter) |
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self._pending = {} |
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self._alphatest = {} |
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def export_material(self, bo, bm): |
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"""Exports a Blender Material as an hsGMaterial""" |
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@ -224,7 +230,10 @@ class MaterialConverter:
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"""Exports a Blender ImageTexture to a plLayer""" |
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# Does the image have any alpha at all? |
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has_alpha = (texture.image.channels == 4 and texture.image.use_alpha) or texture.use_calculate_alpha |
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has_alpha = texture.use_calculate_alpha or self._test_image_alpha(texture.image) |
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if (texture.image.use_alpha and texture.use_alpha) and not has_alpha: |
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warning = "'{}' wants to use alpha, but '{}' is opaque".format(texture.name, texture.image.name) |
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self._exporter().report.warn(warning, indent=3) |
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# First, let's apply any relevant flags |
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state = layer.state |
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@ -242,7 +251,7 @@ class MaterialConverter:
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if texture.image is None: |
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bitmap = self.add_object(plDynamicTextMap, name="{}_DynText".format(layer.key.name), bl=bo) |
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else: |
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key = _Texture(texture=texture) |
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key = _Texture(texture=texture, use_alpha=has_alpha) |
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if key not in self._pending: |
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print(" Stashing '{}' for conversion as '{}'".format(texture.image.name, str(key))) |
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self._pending[key] = [layer,] |
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@ -371,3 +380,29 @@ class MaterialConverter:
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if image.bindcode != 0: |
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image.gl_free() |
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image.gl_load() |
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def _test_image_alpha(self, image): |
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"""Tests to see if this image has any alpha data""" |
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# In the interest of speed, let's see if we've already done this one... |
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result = self._alphatest.get(image, None) |
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if result is not None: |
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return result |
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if image.channels != 4: |
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result = False |
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elif not image.use_alpha: |
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result = False |
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else: |
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# Using bpy.types.Image.pixels is VERY VERY VERY slow... |
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with _GLTexture(image) as glimage: |
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data = glimage.get_level_data(quiet=True) |
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for i in range(3, len(data), 4): |
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if data[i] != 255: |
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result = True |
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break |
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else: |
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result = False |
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self._alphatest[image] = result |
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return result |
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