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Don't force clamping on stencils

pull/28/head
jb 9 years ago
parent
commit
1b0e2e715e
  1. 3
      korman/exporter/material.py

3
korman/exporter/material.py

@ -166,7 +166,8 @@ class MaterialConverter:
if slot.use_stencil: if slot.use_stencil:
hsgmat.compFlags |= hsGMaterial.kCompNeedsBlendChannel hsgmat.compFlags |= hsGMaterial.kCompNeedsBlendChannel
state.blendFlags |= hsGMatState.kBlendAlpha | hsGMatState.kBlendAlphaMult | hsGMatState.kBlendNoTexColor state.blendFlags |= hsGMatState.kBlendAlpha | hsGMatState.kBlendAlphaMult | hsGMatState.kBlendNoTexColor
state.clampFlags |= hsGMatState.kClampTexture if slot.texture and slot.texture.type == "BLEND":
state.clampFlags |= hsGMatState.kClampTexture
state.ZFlags |= hsGMatState.kZNoZWrite state.ZFlags |= hsGMatState.kZNoZWrite
layer.ambient = hsColorRGBA(1.0, 1.0, 1.0, 1.0) layer.ambient = hsColorRGBA(1.0, 1.0, 1.0, 1.0)

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