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@ -162,9 +162,51 @@ class LightConverter: |
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sv_key = sv_mod.get_key(self._exporter()) |
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sv_key = sv_mod.get_key(self._exporter()) |
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pl_light.softVolume = sv_key |
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pl_light.softVolume = sv_key |
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# Is this a projector? |
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projectors = tuple(self.get_projectors(bl_light)) |
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if projectors: |
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self._export_rt_projector(bo, pl_light, projectors) |
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# *Sigh* |
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# *Sigh* |
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pl_light.sceneNode = self.mgr.get_scene_node(location=so.key.location) |
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pl_light.sceneNode = self.mgr.get_scene_node(location=so.key.location) |
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def _export_rt_projector(self, bo, pl_light, tex_slots): |
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mat = self._exporter().mesh.material |
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slot = tex_slots[0] |
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# There is a Material available in the caller, but that is for the parent Mesh. We are a |
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# projection Lamp with our own faux Material. Unfortunately, Plasma only supports projecting |
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# one layer. We could exploit the fUnderLay and fOverLay system to export everything, but meh. |
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if len(tex_slots) > 1: |
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self._exporter().warn("Only one texture slot can be exported per Lamp. Picking the first one: '{}'".format(slot.name), indent=3) |
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layer = mat.export_texture_slot(bo, None, None, tex_slots, 0, blend_flags=False) |
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state = layer.state |
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# Colors science'd from PRPs |
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layer.preshade = hsColorRGBA(0.5, 0.5, 0.5) |
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layer.runtime = hsColorRGBA(0.5, 0.5, 0.5) |
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# Props for projectors... |
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# Note that we tell the material exporter to (try not to) do any blend flags for us |
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layer.UVWSrc |= plLayer.kUVWPosition |
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if bo.data.type == "SPOT": |
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state.miscFlags |= hsGMatState.kMiscPerspProjection |
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else: |
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state.miscFlags |= hsGMatState.kMiscOrthoProjection |
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state.ZFlags |= hsGMatState.kZNoZWrite |
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pl_light.setProperty(plLightInfo.kLPMovable, True) |
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pl_light.setProperty(plLightInfo.kLPCastShadows, False) |
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if slot.blend_type == "ADD": |
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state.blendFlags |= hsGMatState.kBlendAdd |
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pl_light.setProperty(plLightInfo.kLPOverAll, True) |
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elif slot.blend_type == "MULTIPLY": |
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# From PlasmaMAX |
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state.blendFlags |= hsGMatState.kBlendMult | hsGMatState.kBlendInvertColor | hsGMatState.kBlendInvertFinalColor |
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pl_light.setProperty(plLightInfo.kLPOverAll, True) |
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pl_light.projection = layer.key |
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def find_material_light_keys(self, bo, bm): |
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def find_material_light_keys(self, bo, bm): |
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"""Given a blender material, we find the keys of all matching Plasma RT Lights. |
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"""Given a blender material, we find the keys of all matching Plasma RT Lights. |
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NOTE: We return a tuple of lists: ([permaLights], [permaProjs])""" |
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NOTE: We return a tuple of lists: ([permaLights], [permaProjs])""" |
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@ -218,6 +260,11 @@ class LightConverter: |
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except LookupError: |
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except LookupError: |
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raise BlenderOptionNotSupportedError("Object ('{}') lamp type '{}'".format(bo.name, bl_light.type)) |
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raise BlenderOptionNotSupportedError("Object ('{}') lamp type '{}'".format(bo.name, bl_light.type)) |
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def get_projectors(self, bl_light): |
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for tex in bl_light.texture_slots: |
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if tex is not None and tex.texture is not None: |
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yield tex |
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def _is_projection_lamp(self, bl_light): |
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def _is_projection_lamp(self, bl_light): |
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for tex in bl_light.texture_slots: |
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for tex in bl_light.texture_slots: |
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if tex is None or tex.texture is None: |
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if tex is None or tex.texture is None: |
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