@ -233,9 +233,11 @@ class MaterialConverter:
state . blendFlags = hsGMatState . kBlendDot3
state . blendFlags = hsGMatState . kBlendDot3
state . miscFlags = hsGMatState . kMiscBumpLayer
state . miscFlags = hsGMatState . kMiscBumpLayer
strength = max ( min ( 1.0 , slot . normal_factor ) , 0.0 )
nm_layer . ambient = hsColorRGBA ( 0.0 , 0.0 , 0.0 , 1.0 )
nm_layer . ambient = hsColorRGBA ( 0.0 , 0.0 , 0.0 , 1.0 )
nm_layer . preshade = hsColorRGBA ( 0.0 , 0.0 , 0.0 , 1.0 )
nm_layer . preshade = hsColorRGBA ( 0.0 , 0.0 , 0.0 , 1.0 )
nm_layer . runtime = hsColorRGBA ( 1.0 , 0.0 , 0.0 , 1.0 ) # Solid Red
nm_layer . runtime = hsColorRGBA ( strength , 0.0 , 0.0 , 1.0 )
nm_layer . specular = hsColorRGBA ( 0.0 , 0.0 , 0.0 , 1.0 )
nm_layer . specular = hsColorRGBA ( 0.0 , 0.0 , 0.0 , 1.0 )
texture = slot . texture
texture = slot . texture
@ -260,7 +262,9 @@ class MaterialConverter:
layer . state . miscFlags = hsGMatState . kMiscBindNext
layer . state . miscFlags = hsGMatState . kMiscBindNext
layer . state . blendFlags = hsGMatState . kBlendAdd
layer . state . blendFlags = hsGMatState . kBlendAdd
du_layer . state . blendFlags = hsGMatState . kBlendMADD
if not slot . use_map_specular :
du_layer . state . blendFlags = hsGMatState . kBlendMADD
du_layer . state . miscFlags | = hsGMatState . kMiscBumpDu | hsGMatState . kMiscRestartPassHere
du_layer . state . miscFlags | = hsGMatState . kMiscBumpDu | hsGMatState . kMiscRestartPassHere
dw_layer . state . miscFlags | = hsGMatState . kMiscBumpDw
dw_layer . state . miscFlags | = hsGMatState . kMiscBumpDw
dv_layer . state . miscFlags | = hsGMatState . kMiscBumpDv
dv_layer . state . miscFlags | = hsGMatState . kMiscBumpDv