|
|
|
@ -110,11 +110,11 @@ class LightBaker:
|
|
|
|
|
"""Bakes all static lighting for Plasma geometry""" |
|
|
|
|
|
|
|
|
|
self._report.msg("\nBaking Static Lighting...") |
|
|
|
|
bake = self._harvest_bakable_objects(objs) |
|
|
|
|
|
|
|
|
|
with GoodNeighbor() as toggle: |
|
|
|
|
try: |
|
|
|
|
# reduce the amount of indentation |
|
|
|
|
bake = self._harvest_bakable_objects(objs, toggle) |
|
|
|
|
result = self._bake_static_lighting(bake, toggle) |
|
|
|
|
finally: |
|
|
|
|
# this stuff has been observed to be problematic with GoodNeighbor |
|
|
|
@ -238,7 +238,7 @@ class LightBaker:
|
|
|
|
|
return True |
|
|
|
|
return False |
|
|
|
|
|
|
|
|
|
def _harvest_bakable_objects(self, objs): |
|
|
|
|
def _harvest_bakable_objects(self, objs, toggle): |
|
|
|
|
# The goal here is to minimize the calls to bake_image, so we are going to collect everything |
|
|
|
|
# that needs to be baked and sort it out by configuration. |
|
|
|
|
default_layers = tuple((True,) * _NUM_RENDER_LAYERS) |
|
|
|
@ -255,7 +255,8 @@ class LightBaker:
|
|
|
|
|
if self.lightmap_uvtex_name in uv_texture_names: |
|
|
|
|
self._report.msg("'{}': Skipping due to valid lightmap override", obj.name, indent=1) |
|
|
|
|
else: |
|
|
|
|
self._report.msg("'{}': Have lightmap but UVs are missing???", obj.name, indent=1) |
|
|
|
|
self._report.warn("'{}': Have lightmap, but regenerating UVs", obj.name, indent=1) |
|
|
|
|
self._prep_for_lightmap_uvs(obj, mod.image, toggle) |
|
|
|
|
return False |
|
|
|
|
return True |
|
|
|
|
return False |
|
|
|
@ -360,6 +361,24 @@ class LightBaker:
|
|
|
|
|
im = data_images.new(im_name, width=size, height=size) |
|
|
|
|
self._lightmap_images[bo.name] = im |
|
|
|
|
|
|
|
|
|
self._prep_for_lightmap_uvs(bo, im, toggle) |
|
|
|
|
|
|
|
|
|
# Now, set the new LIGHTMAPGEN uv layer as what we want to render to... |
|
|
|
|
# NOTE that this will need to be reset by us to what the user had previously |
|
|
|
|
# Not using toggle.track due to observed oddities |
|
|
|
|
for i in uv_textures: |
|
|
|
|
value = i.name == self.lightmap_uvtex_name |
|
|
|
|
i.active = value |
|
|
|
|
i.active_render = value |
|
|
|
|
|
|
|
|
|
# Indicate we should bake |
|
|
|
|
return True |
|
|
|
|
|
|
|
|
|
def _prep_for_lightmap_uvs(self, bo, image, toggle): |
|
|
|
|
mesh = bo.data |
|
|
|
|
modifier = bo.plasma_modifiers.lightmap |
|
|
|
|
uv_textures = mesh.uv_textures |
|
|
|
|
|
|
|
|
|
# If there is a cached LIGHTMAPGEN uvtexture, nuke it |
|
|
|
|
uvtex = uv_textures.get(self.lightmap_uvtex_name, None) |
|
|
|
|
if uvtex is not None: |
|
|
|
@ -392,7 +411,7 @@ class LightBaker:
|
|
|
|
|
# if the artist hid any UVs, they will not be baked to... fix this now |
|
|
|
|
with self._set_mode("EDIT"): |
|
|
|
|
bpy.ops.uv.reveal() |
|
|
|
|
self._associate_image_with_uvtex(uv_textures.active, im) |
|
|
|
|
self._associate_image_with_uvtex(uv_textures.active, image) |
|
|
|
|
|
|
|
|
|
# Meshes with modifiers need to have islands packed to prevent generated vertices |
|
|
|
|
# from sharing UVs. Sigh. |
|
|
|
@ -408,23 +427,12 @@ class LightBaker:
|
|
|
|
|
# results in my tests. it will be good enough for quick exports. |
|
|
|
|
uvtex = uv_textures.new(self.lightmap_uvtex_name) |
|
|
|
|
uv_textures.active = uvtex |
|
|
|
|
self._associate_image_with_uvtex(uvtex, im) |
|
|
|
|
self._associate_image_with_uvtex(uvtex, image) |
|
|
|
|
with self._set_mode("EDIT"): |
|
|
|
|
bpy.ops.mesh.select_all(action="SELECT") |
|
|
|
|
bpy.ops.uv.select_all(action="SELECT") |
|
|
|
|
bpy.ops.uv.smart_project(island_margin=0.05) |
|
|
|
|
|
|
|
|
|
# Now, set the new LIGHTMAPGEN uv layer as what we want to render to... |
|
|
|
|
# NOTE that this will need to be reset by us to what the user had previously |
|
|
|
|
# Not using toggle.track due to observed oddities |
|
|
|
|
for i in uv_textures: |
|
|
|
|
value = i.name == self.lightmap_uvtex_name |
|
|
|
|
i.active = value |
|
|
|
|
i.active_render = value |
|
|
|
|
|
|
|
|
|
# Indicate we should bake |
|
|
|
|
return True |
|
|
|
|
|
|
|
|
|
def _prep_for_vcols(self, bo, toggle): |
|
|
|
|
mesh = bo.data |
|
|
|
|
modifier = bo.plasma_modifiers.lightmap |
|
|
|
|