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@ -81,6 +81,7 @@ class PlasmaCollider(PlasmaModifierProperties):
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dynamic = BoolProperty(name="Dynamic", description="Object can be influenced by other objects (ie is kickable)", default=False) |
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mass = FloatProperty(name="Mass", description="Mass of object in pounds", min=0.0, default=1.0) |
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start_asleep = BoolProperty(name="Start Asleep", description="Object is not active until influenced by another object", default=False) |
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pushable = BoolProperty(name="Pushable", description="Object can be pushed by the avatar (with pushing animation)", default=False) |
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proxy_object = PointerProperty(name="Proxy", |
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description="Object used as the collision geometry", |
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