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@ -19,6 +19,8 @@ from bpy.props import *
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from PyHSPlasma import * |
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from .base import PlasmaModifierProperties |
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from ...exporter import utils |
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from ...exporter.explosions import ExportError |
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class PlasmaLightMapGen(PlasmaModifierProperties): |
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pl_id = "lightmap" |
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@ -86,3 +88,88 @@ class PlasmaLightMapGen(PlasmaModifierProperties):
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@property |
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def resolution(self): |
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return int(self.quality) |
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class PlasmaViewFaceMod(PlasmaModifierProperties): |
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pl_id = "viewfacemod" |
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bl_category = "Render" |
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bl_label = "Swivel" |
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bl_description = "Swivel object to face the camera, player, or another object" |
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preset_options = EnumProperty(name="Type", |
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description="Type of Facing", |
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items=[ |
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("Billboard", "Billboard", "Face the camera (Y Axis only)"), |
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("Sprite", "Sprite", "Face the camera (All Axis)"), |
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("Custom", "Custom", "Custom Swivel"), |
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]) |
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follow_mode = EnumProperty(name="Target Type", |
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description="Target of the swivel", |
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items=[ |
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("kFaceCam", "Camera", "Face the camera"), |
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("kFaceList", "Listener", "Face listeners"), |
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("kFacePlay", "Player", "Face the local player"), |
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("kFaceObj", "Object", "Face an object"), |
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]) |
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target_object = StringProperty(name="Target Object", |
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description="Object to face") |
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pivot_on_y = BoolProperty(name="Pivot on local Y", |
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description="Swivel only around the local Y axis", |
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default=False) |
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offset = BoolProperty(name="Offset", description="Use offset vector", default=False) |
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offset_local = BoolProperty(name="Local", description="Use local coordinates", default=False) |
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offset_coord = FloatVectorProperty(name="", subtype="XYZ") |
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def created(self, obj): |
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self.display_name = obj.name |
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def export(self, exporter, bo, so): |
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vfm = exporter.mgr.find_create_object(plViewFaceModifier, so=so, name=self.display_name) |
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# Set a default scaling (libHSPlasma will set this to 0 otherwise). |
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vfm.scale = hsVector3(1,1,1) |
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l2p = utils.matrix44(bo.matrix_local) |
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vfm.localToParent = l2p |
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vfm.parentToLocal = l2p.inverse() |
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# Cyan has these as separate components, but they're really just preset |
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# options for common swivels. We've consolidated them both here, along |
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# with the fully-customizable swivel as a third option. |
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if self.preset_options == "Billboard": |
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vfm.setFlag(plViewFaceModifier.kFaceCam, True) |
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vfm.setFlag(plViewFaceModifier.kPivotY, True) |
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elif self.preset_options == "Sprite": |
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vfm.setFlag(plViewFaceModifier.kFaceCam, True) |
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vfm.setFlag(plViewFaceModifier.kPivotFace, True) |
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elif self.preset_options == "Custom": |
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# For the discerning artist, full control over their swivel options! |
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vfm.setFlag(getattr(plViewFaceModifier, self.follow_mode), True) |
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if self.follow_mode == "kFaceObj": |
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# If this swivel is following an object, make sure that the |
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# target has been selected and is a valid SO. |
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if self.target_object: |
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target_obj = bpy.data.objects.get(self.target_object, None) |
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if target_obj is None: |
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raise ExportError("'{}': Swivel's target object is invalid".format(self.display_name)) |
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else: |
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vfm.faceObj = exporter.mgr.find_create_key(plSceneObject, bl=target_obj) |
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else: |
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raise ExportError("'{}': Swivel's target object must be selected".format(self.display_name)) |
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if self.pivot_on_y: |
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vfm.setFlag(plViewFaceModifier.kPivotY, True) |
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else: |
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vfm.setFlag(plViewFaceModifier.kPivotFace, True) |
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if self.offset: |
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vfm.offset = hsVector3(*self.offset_coord) |
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if self.offset_local: |
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vfm.setFlag(plViewFaceModifier.kOffsetLocal, True) |
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@property |
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def requires_actor(self): |
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return True |
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