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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from bpy.props import *
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class SoundOperator:
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@classmethod
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def poll(cls, context):
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return context.scene.render.engine == "PLASMA_GAME"
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class PlasmaSoundOpenOperator(SoundOperator, bpy.types.Operator):
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bl_idname = "sound.plasma_open"
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bl_label = "Load Sound"
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bl_options = {"INTERNAL"}
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filter_glob = StringProperty(default="*.ogg;*.wav", options={"HIDDEN"})
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filepath = StringProperty(subtype="FILE_PATH")
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data_path = StringProperty(options={"HIDDEN"})
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sound_property = StringProperty(options={"HIDDEN"})
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def execute(self, context):
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# Check to see if the sound exists... Because the sneakily introduced bpy.data.sounds.load
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# check_existing doesn't tell us if it already exists... dammit...
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for i in bpy.data.sounds:
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if self.filepath == i.filepath:
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sound = i
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break
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else:
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sound = bpy.data.sounds.load(self.filepath)
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# Now do the stanky leg^H^H^H^H^H^H^H^H^H^H deed and put the sound on the mod
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dest = eval(self.data_path)
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setattr(dest, self.sound_property, sound)
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return {"FINISHED"}
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def invoke(self, context, event):
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context.window_manager.fileselect_add(self)
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return {"RUNNING_MODAL"}
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class PlasmaSoundPackOperator(SoundOperator, bpy.types.Operator):
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bl_idname = "sound.plasma_pack"
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bl_label = "Pack"
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bl_options = {"INTERNAL"}
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def execute(self, context):
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soundemit = context.active_object.plasma_modifiers.soundemit
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soundemit.sounds[soundemit.active_sound_index].sound.pack()
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return {"FINISHED"}
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class PlasmaSoundUnpackOperator(SoundOperator, bpy.types.Operator):
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bl_idname = "sound.plasma_unpack"
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bl_label = "Unpack"
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bl_options = {"INTERNAL"}
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method = EnumProperty(name="Method", description="How to unpack",
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# See blender/makesrna/intern/rna_packedfile.c
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items=[("USE_LOCAL", "Use local file", "", 5),
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("WRITE_LOCAL", "Write Local File (overwrite existing)", "", 4),
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("USE_ORIGINAL", "Use Original File", "", 6),
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("WRITE_ORIGINAL", "Write Original File (overwrite existing)", "", 3)],
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options=set())
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def execute(self, context):
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soundemit = context.active_object.plasma_modifiers.soundemit
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soundemit.sounds[soundemit.active_sound_index].sound.unpack(self.method)
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return {"FINISHED"}
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