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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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def _draw_fade_ui(modifier, layout, label):
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layout.label(label)
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layout.prop(modifier, "fade_type", text="")
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layout.prop(modifier, "length")
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class SoundListUI(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
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if item.sound:
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layout.prop(item, "name", emboss=False, icon="SOUND", text="")
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layout.prop(item, "enabled", text="")
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else:
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layout.label("[Empty]")
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def soundemit(modifier, layout, context):
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row = layout.row()
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row.template_list("SoundListUI", "sounds", modifier, "sounds", modifier, "active_sound_index",
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rows=2, maxrows=3)
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col = row.column(align=True)
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op = col.operator("object.plasma_modifier_collection_add", icon="ZOOMIN", text="")
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op.modifier = modifier.pl_id
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op.collection = "sounds"
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op = col.operator("object.plasma_modifier_collection_remove", icon="ZOOMOUT", text="")
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op.modifier = modifier.pl_id
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op.collection = "sounds"
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op.index = modifier.active_sound_index
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try:
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sound = modifier.sounds[modifier.active_sound_index]
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except:
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pass
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else:
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# Sound datablock picker
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row = layout.row(align=True)
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row.prop_search(sound, "sound_data_proxy", bpy.data, "sounds", text="")
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open_op = row.operator("sound.plasma_open", icon="FILESEL", text="")
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open_op.data_path = repr(sound)
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open_op.sound_property = "sound_data_proxy"
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# Pack/Unpack
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data = sound.sound
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if data is not None:
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if data.packed_file is None:
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row.operator("sound.plasma_pack", icon="UGLYPACKAGE", text="")
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else:
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row.operator_menu_enum("sound.plasma_unpack", "method", icon="PACKAGE", text="")
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# If an invalid sound data block is spec'd, let them know about it.
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if data and not sound.is_valid:
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layout.label(text="Invalid sound specified", icon="ERROR")
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# Core Props
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row = layout.row()
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row.prop(sound, "sfx_type", text="")
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row.prop_menu_enum(sound, "channel")
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split = layout.split()
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col = split.column()
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col.label("Playback:")
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col.prop(sound, "auto_start")
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col.prop(sound, "incidental")
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col.prop(sound, "loop")
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col.separator()
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_draw_fade_ui(sound.fade_in, col, "Fade In:")
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col.separator()
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_draw_fade_ui(sound.fade_out, col, "Fade Out:")
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col = split.column()
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col.label("Cone Effect:")
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col.prop(sound, "inner_cone")
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col.prop(sound, "outer_cone")
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col.prop(sound, "outside_volume", text="Volume")
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col.separator()
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col.label("Volume Falloff:")
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col.prop(sound, "min_falloff", text="Begin")
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col.prop(sound, "max_falloff", text="End")
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col.prop(sound, "volume", text="Max Volume")
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# Only allow SoftVolume spec if this is not an FX and this object is not an SV itself
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sv = modifier.id_data.plasma_modifiers.softvolume
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if not sv.enabled:
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col.separator()
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col.label("Soft Region:")
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col.prop(sound, "sfx_region", text="")
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